brokenframes

Russia
Streamer Player

LIVE 5 watching now1,148 followers 18 streams in 30 days 1 avg. viewers

317 matches tracked 92 matches in 30 days
ELO ▲ 75
2,617
30-day peak: 2,767
Rank EU
#38,057
Russia #10,839 in Russia

How does brokenframes play?

Rating 0.98 K/R 0.69 ADR 82.1 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 317 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 92%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.97−0.07 · Ø 1.04 better than 21%
Pistol kills per match 3.0
Knife kills 2 in 317 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.5%).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 20%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 21%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 44x 4K, 6 aces in 271 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.9 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 7.9+3.7 · Ø 4.2 better than 98%
Enemies flashed per round 0.57+0.27 · Ø 0.30 better than 96%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.08
= Stayed the same
ADR at 83.3, Headshots at 59%, ELO at 2,617
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.71 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 317 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −215 ELO
128 matches · 45% win rate
On Anubis −210 ELO
23 matches · 35% win rate
Between 0:00 and 6:00 −119 ELO, win rate 43%
On Fridays −180 ELO, win rate 41%

brokenframes loses the most ELO from match 5 of the day: −215 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Longest win streak: 10 wins in a row · Mirage
  3. Recorded match no. 250 · Mirage
  4. Highest rating in a match: 1.93 · Mirage

Maps in detail

from the last 317 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
60% better than 79%
0.67 better than 16%
77.9 better than 31%
0.97 better than 24%
50% of 390 duels better than 39%
40% of 78 situations better than 55%
Dust 297
47% better than 29%
0.69 better than 23%
84.0 better than 64%
0.98 better than 27%
49% of 460 duels better than 33%
27% of 62 situations better than 19%
Ancient65
48% better than 33%
0.73 better than 38%
86.5 better than 71%
1.02 better than 40%
49% of 328 duels better than 37%
46% of 56 situations better than 72%
Anubis23
35% better than 6%
0.61 better than 3%
77.9 better than 32%
0.85 better than 3%
43% of 103 duels better than 10%
0% of 9 situations better than 1%
Inferno16
81% better than 98%
0.72 better than 28%
86.2 better than 64%
1.03 better than 29%
54% of 69 duels right on the average
38% of 8 situations right on the average
Cache12
42% -
0.68 -
83.6 -
0.90-
52% of 46 duels -
50% of 10 situations -
Nuke5
20% -
0.63 -
70.1 -
0.86-
33% of 21 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How brokenframes plays

Across 317 matches brokenframes averages K/R 0.69, ADR 82.1 and a rating of 0.98. Biggest strength: Utility damage per round at 7.9, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 21% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 59% headshots. The strongest map is Inferno with a 81% win rate in 16 matches. In 102 of 317 matches the rating was 1.10 or higher (32%), in 133 it was below 0.90. In 271 matches with detailed stats: 44 4Ks and 6 aces. Best month by rating: November 2026 at 1.07. brokenframes loses the most ELO from match 5 of the day (−215 ELO, win rate 45%). Things go best on Mirage (+181 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +124 ELO. Improved over the last three months: K/R +0.05, Rating +0.08. Got weaker: Win rate −5 pp. Unchanged in recent months: ADR at 83.3, Headshots at 59%, ELO at 2,617. Last 30 days: 92 matches, win rate 50%, net ELO +105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.