Brandonius251

Germany
Streamer Player

442 followers 3 streams in 30 days 2 avg. viewers last live on Oct 19, 2026

234 matches tracked 17 matches in 30 days
ELO ▲ 32
2,128
30-day peak: 2,137
Rank EU
#172,651
Germany #4,443 in Germany

How does Brandonius251 play?

Rating 1.03 (from 93 matches) K/R 0.77 ADR 83.3 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 93 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 20% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 31%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.10+0.07 · Ø 1.03 better than 74%
Pistol kills per match 2.7
Knife kills 2 in 234 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 65%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 39%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 17x 4K, 1 ace in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +98
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, ADR −12.7, Win rate −15 pp

Sep to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.75
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.92. Last 3 months: 0.74 (at the start 0.88). Right on the average (0.74).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −133 ELO
22 matches · 36% win rate
From match 5 of the day −52 ELO
33 matches · 48% win rate
On Saturdays −49 ELO, win rate 49%

Brandonius251 loses the most ELO on Inferno: −133 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Inferno
  2. Recorded match no. 100 · Anubis
  3. Reached level 10 · Ancient
  4. Longest win streak: 7 wins in a row · Ancient
  5. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient51
53% better than 56%
0.77 better than 62%
85.3 better than 69%
1.04 better than 54%
56% of 68 duels better than 76%
20% of 10 situations better than 11%
Mirage51
59% better than 79%
0.74 right on the average
81.7 better than 55%
0.95 better than 25%
49% of 107 duels better than 39%
10% of 10 situations better than 2%
Anubis40
53% better than 55%
0.76 better than 59%
81.6 better than 55%
1.12 better than 78%
52% of 90 duels better than 54%
22% of 9 situations better than 15%
Nuke40
55% better than 44%
0.78 better than 63%
82.4 better than 59%
1.09-
52% of 50 duels right on the average
57% of 7 situations better than 89%
Inferno22
36% better than 5%
0.72 better than 42%
75.5 better than 22%
1.06-
43% of 51 duels better than 10%
45% of 11 situations better than 69%
Dust 215
73% better than 98%
0.95 better than 98%
103.7 better than 99%
0.99-
40% of 15 duels better than 5%
100% of 1 situations better than 99%
Overpass8
75% -
0.72 -
79.7 -
-
-
-
Cache4
50% -
0.73 -
81.6 -
0.97-
40% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Brandonius251 plays

Across 234 matches Brandonius251 averages K/R 0.77 and ADR 83.3; the rating across the 93 rated matches is 1.03. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 49% headshots. The strongest map is Dust 2 with a 73% win rate in 15 matches. In 33 of 93 matches the rating was 1.10 or higher (35%), in 31 it was below 0.90. In 93 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. Brandonius251 loses the most ELO on Inferno (−133 ELO, win rate 36%). Things go best in match 2 of the day (+334 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +334 ELO. Improved over the last three months: Headshots +5 pp, ELO +98. Got weaker: K/R −0.14, ADR −12.7, Win rate −15 pp. Last 30 days: 17 matches, win rate 53%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.