bralcs

Chile
Streamer

235 followers 8 streams in 30 days 2 avg. viewers last live on Oct 19, 2026

709 matches tracked 141 matches in 30 days
ELO ▼ 372
2,456
30-day peak: 2,829
Rank SA ▼ 849 places
#1,438
Chile #58 in Chile
30 days · prev. #589 · best #589

How does bralcs play?

Rating 0.96 (from 569 matches) K/R 0.69 ADR 73.2 from 709 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 569 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (433 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.95−0.09 · Ø 1.04 better than 17%
Pistol kills per match 3.2
Knife kills 55 in 709 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.5%).

2K rounds 11.9%−1.6 pp · Ø 13.5% better than 10%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 35%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 65x 4K, 7 aces in 433 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.58+0.28 · Ø 0.30 better than 97%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.69, ADR at 74.3, Headshots at 59%, Win rate at 50%
▼ Got worse
ELO −179

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOctNov

Best month: November 2026 with 0.74. Last 3 months: 0.69 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 709 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −393 ELO
116 matches · 44% win rate
On Anubis −346 ELO
70 matches · 40% win rate
On Tuesdays −576 ELO, win rate 37%

bralcs loses the most ELO in match 3 of the day: −393 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Most kills in a match: 47 · Cache
  3. Highest rating in a match: 2.45 · Dust 2
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 709 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage299
51% better than 47%
0.67 better than 15%
70.8 better than 7%
0.95 better than 21%
46% of 950 duels better than 21%
39% of 150 situations better than 54%
Dust 2212
51% better than 46%
0.71 better than 35%
76.7 better than 29%
0.98 better than 30%
50% of 822 duels better than 42%
44% of 85 situations better than 67%
Anubis70
40% better than 15%
0.70 better than 28%
75.0 better than 19%
0.94 better than 18%
49% of 302 duels better than 38%
35% of 34 situations better than 44%
Cache49
55% -
0.67 -
70.6 -
0.90-
48% of 203 duels -
33% of 24 situations -
Ancient47
47% better than 32%
0.65 better than 9%
71.8 better than 7%
0.94 better than 17%
49% of 148 duels better than 34%
30% of 20 situations better than 29%
Nuke31
71% better than 91%
0.74 better than 44%
76.1 better than 26%
1.05 right on the average
47% of 137 duels better than 23%
54% of 13 situations better than 79%

Compared with players on the same level who have at least 15 matches on the map.

How bralcs plays

Across 709 matches bralcs averages K/R 0.69 and ADR 73.2; the rating across the 569 rated matches is 0.96. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 73.2, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 58% headshots. The strongest map is Nuke with a 71% win rate in 31 matches. In 171 of 569 matches the rating was 1.10 or higher (30%), in 252 it was below 0.90. In 433 matches with detailed stats: 65 4Ks and 7 aces. Best month by rating: November 2026 at 1.04. bralcs loses the most ELO in match 3 of the day (−393 ELO, win rate 44%). Things go best on Nuke (+250 ELO, win rate 71%). Improved over the last three months: Rating +0.05. Got weaker: ELO −179. Unchanged in recent months: K/R at 0.69, ADR at 74.3, Headshots at 59%, Win rate at 50%. Last 30 days: 141 matches, win rate 44%, net ELO −426.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.