botukhon

Uzbekistan
Player
110 matches tracked
ELO ▲ 25
498
30-day peak: 498
Rank EU
#1,723,540
Uzbekistan #32,881 in Uzbekistan

How does botukhon play?

Rating 0.87 (from 60 matches) K/R 0.56 ADR 60.1 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 60 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 5% good 1.10 to 1.29 15% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 42%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 1 average. Higher headshot rate than the level 1 average.
ClutcherHeadshots
better than most on level 1 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

Level 1

Compared with 390 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (8%).

Rounds with first kill 6%−2 pp · Ø 8% better than 23%
Opening duels won 41%−2 pp · Ø 43% better than 31%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 36%+5 pp · Ø 31% better than 60%
Clutch 1v2 won 29%+9 pp · Ø 20% better than 94%
Clutch kills per match 1.4+0.1 · Ø 1.3 better than 58%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly above the average (39%).

Headshot rate 44%+5 pp · Ø 39% better than 76%
AWP share of kills 6%−5 pp · Ø 11% better than 41%
K/D 0.74−0.08 · Ø 0.82 better than 30%
Pistol kills per match 1.7

Impact

Strength
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so clearly above the average (11.2%).

2K rounds 12.8%+1.6 pp · Ø 11.2% better than 81%
3K rounds 3.4%+0.7 pp · Ø 2.7% better than 75%
MVPs per match 1.6−0.1 · Ø 1.7 better than 47%
4Ks and aces 2x 4K, 1 ace in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

3.5 utility damage per round and so well above the average (2.9).

Utility hit rate 29%−2 pp · Ø 31% better than 39%
Utility damage per round 3.5+0.6 · Ø 2.9 better than 67%
Enemies flashed per round 0.24+0.08 · Ø 0.16 better than 61%
Deaths per round 75%−1 pp · Ø 76% better than 60%

Progress

One value per month, dashed line is the level 1 average
Whether botukhon is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 18 matches from the last 3 months and 76 before.

Kills per round (K/R)

0.64
MayJunJulAugSepOctNov

Best month: August 2026 with 0.64.

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −143 ELO
23 matches · 30% win rate
On Mirage −81 ELO
25 matches · 40% win rate
On Saturdays −83 ELO, win rate 38%

botukhon loses the most ELO in match 2 of the day: −143 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.70 · Dust 2
  4. Most kills in a match: 28 · Dust 2

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
51% better than 63%
0.56 better than 29%
61.0 better than 19%
0.89 better than 64%
33% of 52 duels better than 11%
36% of 14 situations right on the average
Mirage25
40% better than 25%
0.56 better than 29%
61.1 better than 21%
0.81 better than 42%
45% of 60 duels better than 55%
50% of 10 situations better than 85%
Anubis16
31% better than 7%
0.51 better than 6%
55.6 better than 3%
0.89-
32% of 28 duels better than 6%
40% of 5 situations better than 61%
Nuke12
25% -
0.61 -
62.2 -
0.94-
38% of 21 duels -
43% of 7 situations -
Inferno10
70% -
0.56 -
60.8 -
0.85-
42% of 12 duels -
33% of 3 situations -
Ancient9
22% -
0.50 -
52.9 -
1.02-
75% of 4 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How botukhon plays

Across 110 matches botukhon averages K/R 0.56 and ADR 60.1; the rating across the 60 rated matches is 0.87. Biggest strength: Headshot rate at 44%, better than 76% of level 1 players. Most room to improve: Damage per round (ADR) at 60.1, better than only 15% of level 1 players. Averages 12.0 kills per match with 44% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 13 of 60 matches the rating was 1.10 or higher (22%), in 37 it was below 0.90. In 34 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: June 2026 at 0.92. botukhon loses the most ELO in match 2 of the day (−143 ELO, win rate 30%). Things go best on Dust 2 (+115 ELO, win rate 51%). Last 30 days: 8 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 1): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.