botikpubg

Russia
Player

113 followers 6 streams in 30 days 1 avg. viewers last live on Nov 2, 2026

231 matches tracked 84 matches in 30 days
ELO ▲ 415
1,766
30-day peak: 1,955
Rank EU
#396,628
Russia #112,019 in Russia

How does botikpubg play?

Rating 0.99 (from 186 matches) K/R 0.74 ADR 82.1 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 186 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

Level 9

Compared with 1,630 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so slightly below the average (48%).

Headshot rate 46%−2 pp · Ø 48% better than 36%
AWP share of kills 25%+14 pp · Ø 11% better than 93%
K/D 0.99−0.02 · Ø 1.01 better than 44%
Pistol kills per match 1.9
Knife kills 2 in 231 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.3%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 77%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 39%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 19x 4K, 1 ace in 140 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 3%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 19%
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.12, Win rate +5 pp, ELO +401
= Stayed the same
K/R at 0.75, ADR at 82.4
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.73).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −323 ELO
80 matches · 41% win rate
On Mirage −210 ELO
70 matches · 46% win rate
On Thursdays −137 ELO, win rate 38%

botikpubg loses the most ELO in match 1 of the day: −323 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.97 · Dust 2
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 289
55% better than 65%
0.76 better than 68%
85.1 better than 77%
1.01 better than 47%
56% of 443 duels better than 81%
49% of 35 situations better than 77%
Mirage70
46% better than 33%
0.72 better than 48%
80.7 better than 56%
0.96 better than 32%
51% of 323 duels right on the average
54% of 26 situations better than 86%
Anubis26
62% better than 84%
0.80 better than 82%
84.0 better than 73%
1.06 better than 67%
54% of 132 duels better than 70%
50% of 12 situations better than 78%
Ancient21
38% better than 14%
0.70 better than 32%
79.1 better than 43%
0.96 better than 32%
45% of 80 duels better than 22%
13% of 8 situations better than 3%
Inferno9
56% -
0.73 -
74.8 -
1.05-
48% of 27 duels -
100% of 1 situations -
Cache7
71% -
0.72 -
78.1 -
0.90-
42% of 19 duels -
0% of 6 situations -
Nuke7
43% -
0.61 -
76.3 -
0.85-
41% of 34 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How botikpubg plays

Across 231 matches botikpubg averages K/R 0.74 and ADR 82.1; the rating across the 186 rated matches is 0.99. Biggest strength: Rounds with first kill at 14%, better than 93% of level 9 players. Most room to improve: Utility damage per round at 1.8, better than only 3% of level 9 players. Averages 16.2 kills per match with 46% headshots. The strongest map is Anubis with a 62% win rate in 26 matches. In 67 of 186 matches the rating was 1.10 or higher (36%), in 83 it was below 0.90. In 140 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. botikpubg loses the most ELO in match 1 of the day (−323 ELO, win rate 41%). Things go best on Dust 2 (+308 ELO, win rate 55%). From match no. 5 of the day on, things go best: 66% win rate, +259 ELO. Improved over the last three months: Rating +0.12, Win rate +5 pp, ELO +401. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.75, ADR at 82.4. Last 30 days: 84 matches, win rate 57%, net ELO +339.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.