Bosdu81

France
Streamer

427 followers 5 streams in 30 days 1 avg. viewers last live on Oct 24, 2026

255 matches tracked
ELO ▼ 95
1,709
30-day peak: 1,804
Rank EU
#451,724
France #7,822 in France

How does Bosdu81 play?

Rating 1.00 K/R 0.71 ADR 77.5 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 255 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 20%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Level 8

Compared with 1,553 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 34%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.01+0.01 · Ø 1.00 better than 52%
Pistol kills per match 2.5
Knife kills 2 in 255 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 49%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 26%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 18x 4K, 5 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.27).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.52+0.25 · Ø 0.27 better than 94%
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 80.3
▼ Got worse
Win rate −15 pp, ELO −120

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: November 2026 with 0.91. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −315 ELO
63 matches · 44% win rate
In match 2 of the day −145 ELO
40 matches · 38% win rate
Between 12:00 and 18:00 −308 ELO, win rate 38%
On Saturdays −90 ELO, win rate 43%

Bosdu81 loses the most ELO on Mirage: −315 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Reached level 10 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage
  4. Highest rating in a match: 2.13 · Ancient
  5. Most kills in a match: 36 · Mirage

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
44% better than 27%
0.69 better than 30%
74.5 better than 20%
1.00 better than 46%
44% of 185 duels better than 16%
39% of 51 situations better than 54%
Dust 259
47% better than 37%
0.68 better than 23%
78.0 better than 37%
0.93 better than 19%
44% of 230 duels better than 16%
40% of 40 situations better than 57%
Inferno37
46% better than 27%
0.76 better than 72%
82.9 better than 68%
1.06 better than 68%
52% of 128 duels better than 57%
33% of 21 situations better than 38%
Ancient31
58% better than 73%
0.72 better than 43%
77.2 better than 29%
1.04 better than 63%
49% of 93 duels better than 38%
40% of 20 situations better than 58%
Cache23
57% better than 58%
0.69 better than 30%
76.3 better than 28%
0.96 better than 29%
49% of 70 duels better than 31%
43% of 14 situations better than 61%
Anubis22
68% better than 94%
0.72 better than 43%
77.0 better than 31%
0.99 better than 40%
53% of 55 duels better than 63%
29% of 14 situations better than 28%
Nuke16
56% better than 57%
0.72 better than 42%
78.6 better than 46%
1.05 better than 56%
46% of 63 duels better than 23%
44% of 9 situations better than 63%

Compared with players on the same level who have at least 15 matches on the map.

How Bosdu81 plays

Across 255 matches Bosdu81 averages K/R 0.71, ADR 77.5 and a rating of 1.00. Biggest strength: Deaths per round at just 70% (lower is better), better than 77% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 8 players. Averages 15.3 kills per match with 44% headshots. The strongest map is Anubis with a 68% win rate in 22 matches. In 93 of 255 matches the rating was 1.10 or higher (36%), in 105 it was below 0.90. In 150 matches with detailed stats: 18 4Ks and 5 aces. Best month by rating: November 2026 at 1.23. Bosdu81 loses the most ELO on Mirage (−315 ELO, win rate 44%). Things go best on Anubis (+133 ELO, win rate 68%). Match no. 1 of the day goes best: 63% win rate, +105 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −15 pp, ELO −120. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 80.3. Last 30 days: 8 matches, win rate 25%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.