BongoOG

Poland
Streamer

55 followers 2 streams in 30 days 1 avg. viewers last live on Nov 4, 2026

266 matches tracked 23 matches in 30 days
ELO ▲ 42
1,892
30-day peak: 1,946
Rank EU
#313,453
Poland #18,547 in Poland

How does BongoOG play?

Rating 0.95 (from 158 matches) K/R 0.69 ADR 75.6 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 158 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Level 9

Compared with 1,630 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 47%−4 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 57%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 88%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.95−0.06 · Ø 1.01 better than 27%
Pistol kills per match 2.4
Knife kills 4 in 266 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 27%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 35%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 9x 4K, 1 ace in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +9 pp, ELO +235
= Stayed the same
Headshots at 55%
▼ Got worse
K/R −0.05, ADR −5.2

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.58
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.77. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.73).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −197 ELO
70 matches · 47% win rate
On Mirage −182 ELO
60 matches · 43% win rate
On Saturdays −215 ELO, win rate 34%

BongoOG loses the most ELO on Dust 2: −197 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.04 · Anubis
  4. Most kills in a match: 48 · Ancient

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
47% better than 34%
0.69 better than 29%
75.5 better than 25%
0.96 better than 29%
45% of 193 duels better than 22%
34% of 29 situations better than 38%
Mirage60
43% better than 22%
0.61 better than 5%
68.8 better than 5%
0.83 better than 3%
39% of 148 duels better than 4%
38% of 13 situations right on the average
Ancient38
53% better than 57%
0.72 better than 42%
77.1 better than 30%
0.96-
52% of 66 duels better than 59%
75% of 8 situations better than 98%
Anubis37
57% better than 70%
0.74 better than 57%
78.4 better than 42%
1.04 better than 60%
50% of 113 duels better than 45%
38% of 13 situations better than 48%
Inferno31
48% better than 37%
0.69 better than 35%
77.1 better than 35%
0.95 better than 27%
57% of 89 duels better than 78%
70% of 10 situations better than 97%
Nuke18
61% better than 72%
0.78 better than 63%
84.0 better than 62%
1.04-
43% of 51 duels better than 11%
54% of 13 situations better than 80%
Cache8
63% -
0.68 -
73.9 -
0.97-
73% of 15 duels -
0% of 1 situations -
Overpass4
75% -
0.85 -
89.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How BongoOG plays

Across 266 matches BongoOG averages K/R 0.69 and ADR 75.6; the rating across the 158 rated matches is 0.95. Biggest strength: Headshot rate at 56%, better than 88% of level 9 players. Most room to improve: Opening duels won at 47%, better than only 22% of level 9 players. Averages 15.4 kills per match with 56% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 45 of 158 matches the rating was 1.10 or higher (28%), in 77 it was below 0.90. In 91 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 0.97. BongoOG loses the most ELO on Dust 2 (−197 ELO, win rate 47%). Things go best in match 4 of the day (+159 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +159 ELO. Improved over the last three months: Win rate +9 pp, ELO +235. Got weaker: K/R −0.05, ADR −5.2. Unchanged in recent months: Headshots at 55%. Last 30 days: 23 matches, win rate 57%, net ELO +70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.