bogomdah

Ukraine
Streamer
156 matches tracked 22 matches in 30 days Follow on Twitch

How does bogomdah play?

Rating 0.93 (from 33 matches) K/R 0.68 ADR 74.7 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 5
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 33 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 33%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More first kills per match than the level 5 average. More 1v1 and 1v2 wins than the level 5 average.
AWPerEntryClutcher
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+5.0 pp better than 97%
Opening duels won 54%+5 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 51%
Clutch 1v2 won 18%−3 pp better than 35%
Clutch kills per match 1.9+0.3 better than 78%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 37%−7 pp better than 13%
AWP share of kills 40%+29 pp better than 99%
K/D 0.95−0.02 better than 46%
Pistol kills per match 2.4 from the last 152
Knife kills 3 in 152 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.1%−0.6 pp better than 33%
Rounds with 3K 4.2%+0.5 pp better than 76%
MVPs per match 2.10.0 level
4Ks and aces 17x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 23%
Utility damage per round 3.4−0.5 better than 39%
Enemies flashed per round 0.15−0.10 better than 22%
Rounds with a death 72%−1.0 pp better than 68%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
K/R +0.04, ADR +6.3, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −11 pp, ELO −139

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.71 (at the start 0.67).

Patterns

From the last 152 matches, each row based on 20+ matches.

Where does the ELO go?

In match 2 of the day −408 ELO
44 matches · 36% wins
On Ancient −164 ELO
20 matches · 40% wins
In match 3 of the day −151 ELO
32 matches · 34% wins

bogomdah loses the most ELO in match 2 of the day: −408 ELO, 36% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 1.60 · Dust 2
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
49% better than 47%
0.73 better than 62%
79.1 better than 55%
0.76–
57% of 206 duels better than 89%
32% of 25 situations better than 31%
Dust 234
50% level
0.73 better than 64%
76.7 better than 42%
1.03–
60% of 178 duels better than 96%
38% of 32 situations level
Ancient20
40% better than 22%
0.67 better than 28%
73.0 better than 19%
0.89–
50% of 116 duels better than 53%
38% of 13 situations better than 54%
Inferno18
50% level
0.67 better than 41%
76.9 better than 48%
0.56–
52% of 62 duels better than 68%
11% of 9 situations better than 6%
Anubis15
33% better than 7%
0.64 better than 16%
72.4 better than 18%
0.92–
49% of 73 duels level
8% of 13 situations better than 2%
Nuke8
75% –
0.69 –
73.9 –
1.01–
54% of 50 duels –
50% of 6 situations –
Cache7
57% –
0.67 –
74.5 –
1.21–
46% of 56 duels –
63% of 8 situations –
Overpass3
0% –
0.44 –
50.6 –
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How bogomdah plays

Across 156 matches bogomdah averages K/R 0.68 and ADR 74.7; the rating across the 33 rated matches is 0.93. Biggest strength: Rounds with first kill at 15%. That is better than 97% of players on level 5. Most room to improve: Headshot rate at 37%. That is better than only 13% of players on level 5. On average 14.7 kills per match, 37% of them headshots. The strongest map is Inferno with a 50% win rate in 18 matches. In 8 of 33 matches the rating was 1.10 or higher (24%), in 18 it was below 0.90. In 99 matches with detailed stats: 17 4Ks and 1 aces. Best month by rating: September 2026 at 0.96. bogomdah loses the most ELO in match 2 of the day (−408 ELO, win rate 36%). Things go best in match 1 of the day (+126 ELO, win rate 55%). Improved over the last three months: K/R +0.04, ADR +6.3, Headshots +2 pp. Got weaker: Win rate −11 pp, ELO −139. Last 30 days: 22 matches, win rate 32%, ELO balance −201.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.