BlueMart1n

RO
Streamer
50 matches tracked Follow on Twitch

How does BlueMart1n play?

Rating 1.18 (from 9 matches) K/R 0.80 ADR 85.0 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 78%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
ClutcherMulti-killsEntry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3.0 pp better than 86%
Opening duels won 65%+15 pp better than 99%

Clutch

Strength
Last one alive
Clutch 1v1 won 64%+26 pp better than 99%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 2.3+0.6 better than 94%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+1 pp better than 54%
AWP share of kills 5%−5 pp better than 30%
K/D 1.15+0.16 better than 90%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds
Rounds with 2K 16.0%+3.0 pp better than 96%
Rounds with 3K 4.2%+0.3 pp better than 62%
MVPs per match 2.5+0.3 better than 78%
4Ks and aces 6x 4K, 2 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 21%
Utility damage per round 3.1−1.1 better than 21%
Enemies flashed per round 0.33+0.05 better than 65%
Rounds with a death 69%−4.0 pp better than 88%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.11, ADR +7.9, Win rate +12 pp, ELO +324
= Stayed the same
Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.88
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.84 (at the start 0.73).

Patterns

From the last 50 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Dust 2
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 213
54% –
0.92 –
92.1 –
1.30–
73% of 26 duels –
33% of 3 situations –
Mirage12
50% –
0.80 –
86.5 –
0.96–
60% of 42 duels –
40% of 5 situations –
Anubis10
40% –
0.81 –
85.1 –
1.01–
67% of 21 duels –
67% of 9 situations –
Cache6
50% –
0.75 –
81.4 –
1.33–
65% of 20 duels –
100% of 3 situations –
Ancient3
67% –
0.61 –
76.0 –
1.20–
67% of 3 duels –
100% of 2 situations –
Inferno3
33% –
0.50 –
64.8 –
1.14–
67% of 6 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How BlueMart1n plays

Across 50 matches BlueMart1n averages K/R 0.80 and ADR 85.0; the rating across the 9 rated matches is 1.18. Biggest strength: Opening duels won at 65%. That is better than 99% of players on level 8. Most room to improve: Utility with impact at 31%. That is better than only 21% of players on level 8. On average 16.7 kills per match, 48% of them headshots. The strongest map is Dust 2 with a 54% win rate in 13 matches. In 29 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: October 2026 at 1.27. Things go best in match 1 of the day (+83 ELO, win rate 65%). Improved over the last three months: K/R +0.11, ADR +7.9, Win rate +12 pp, ELO +324. Unchanged in recent months: Headshots at 48%. Last 30 days: 9 matches, win rate 56%, ELO balance +31.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.