bloodrain1221

South Korea
Streamer

556 followers 22 streams in 30 days 9 avg. viewers last live on Nov 1, 2026

766 matches tracked 159 matches in 30 days
ELO ▲ 251
2,265
30-day peak: 2,404
Rank EU
#115,555
South Korea #1,674 in South Korea

How does bloodrain1221 play?

Rating 0.99 (from 664 matches) K/R 0.69 ADR 75.0 from 766 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 664 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (448 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.02−0.02 · Ø 1.04 better than 42%
Pistol kills per match 2.6
Knife kills 24 in 766 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.2%).

2K rounds 11.9%−1.6 pp · Ø 13.5% better than 10%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 7%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 49x 4K, 3 aces in 448 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 71%
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +238
= Stayed the same
ADR at 72.6, Headshots at 47%
▼ Got worse
K/R −0.05, Rating −0.08

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: June 2026 with 0.73. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 766 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −332 ELO
139 matches · 45% win rate
On Inferno −178 ELO
23 matches · 30% win rate
On Saturdays −471 ELO, win rate 42%

bloodrain1221 loses the most ELO on Dust 2: −332 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Anubis
  2. Longest win streak: 10 wins in a row · Mirage
  3. Reached level 10 · Cache
  4. Highest rating in a match: 2.64 · Mirage
  5. Most kills in a match: 47 · Ancient

Maps in detail

from the last 766 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage323
52% right on the average
0.69 better than 24%
74.1 better than 16%
1.01 better than 41%
54% of 1,026 duels better than 65%
33% of 203 situations better than 36%
Dust 2139
45% better than 26%
0.66 better than 13%
71.4 better than 8%
0.92 better than 13%
51% of 395 duels better than 47%
33% of 75 situations better than 36%
Ancient124
52% better than 47%
0.68 better than 17%
77.5 better than 28%
0.97 better than 26%
54% of 320 duels better than 62%
31% of 67 situations better than 31%
Anubis100
56% better than 64%
0.70 better than 28%
76.8 better than 27%
1.02 better than 46%
53% of 295 duels better than 59%
33% of 67 situations better than 40%
Nuke43
58% better than 58%
0.78 better than 61%
80.9 better than 48%
1.13 better than 72%
59% of 120 duels better than 85%
41% of 27 situations better than 54%
Inferno23
30% better than 2%
0.70 better than 24%
76.5 better than 18%
0.99 better than 24%
66% of 76 duels better than 97%
23% of 13 situations better than 16%
Cache12
33% -
0.76 -
80.0 -
1.06-
46% of 28 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bloodrain1221 plays

Across 766 matches bloodrain1221 averages K/R 0.69 and ADR 75.0; the rating across the 664 rated matches is 0.99. Biggest strength: Deaths per round at just 68% (lower is better), better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 47% headshots. The strongest map is Nuke with a 58% win rate in 43 matches. In 225 of 664 matches the rating was 1.10 or higher (34%), in 277 it was below 0.90. In 448 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: June 2026 at 1.16. bloodrain1221 loses the most ELO on Dust 2 (−332 ELO, win rate 45%). Things go best on Mirage (+475 ELO, win rate 52%). Improved over the last three months: Win rate +4 pp, ELO +238. Got weaker: K/R −0.05, Rating −0.08. Unchanged in recent months: ADR at 72.6, Headshots at 47%. Last 30 days: 159 matches, win rate 55%, net ELO +280.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.