blonk666

Lebanon
Streamer

135 followers 11 streams in 30 days 1 avg. viewers last live on Nov 6, 2026

382 matches tracked 314 matches in 30 days

How does blonk666 play?

Rating 1.00 (from 381 matches) K/R 0.71 ADR 80.0 from 382 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 381 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 54%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so right on the average (1.00).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.0
Knife kills 2 in 382 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so just below the average (13.0%).

2K rounds 12.8%−0.2 pp · Ø 13.0% better than 39%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 45%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 61x 4K, 7 aces in 381 matches

Utility and deaths

Average
Nades, flashes and deaths

8.6 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 8.6+4.4 · Ø 4.2 better than 99%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 67%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 8 average
Whether blonk666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 382 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOctNov

Best month: September 2026 with 0.74.

Patterns

From the last 382 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −300 ELO
112 matches · 46% win rate
In match 4 of the day −263 ELO
40 matches · 40% win rate
On Sundays −154 ELO, win rate 44%

blonk666 loses the most ELO on Mirage: −300 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.19 · Mirage
  3. Longest win streak: 9 wins in a row · Anubis
  4. Most kills in a match: 38 · Inferno

Maps in detail

from the last 382 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
46% better than 35%
0.68 better than 25%
77.1 better than 33%
0.94 better than 24%
53% of 510 duels better than 62%
32% of 53 situations better than 29%
Dust 298
60% better than 83%
0.73 better than 53%
79.5 better than 49%
1.04 better than 61%
54% of 352 duels better than 71%
50% of 66 situations better than 81%
Ancient68
49% better than 47%
0.74 better than 61%
83.8 better than 71%
1.01 better than 57%
54% of 262 duels better than 74%
39% of 49 situations better than 56%
Inferno58
52% better than 52%
0.71 better than 47%
80.8 better than 56%
1.01 better than 53%
58% of 203 duels better than 83%
31% of 35 situations better than 37%
Anubis37
54% better than 61%
0.72 right on the average
82.7 better than 69%
1.03 better than 62%
53% of 125 duels better than 65%
30% of 23 situations better than 31%
Nuke6
17% -
0.68 -
72.8 -
0.94-
27% of 15 duels -
40% of 5 situations -
Cache3
67% -
0.77 -
83.0 -
1.09-
29% of 7 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How blonk666 plays

Across 382 matches blonk666 averages K/R 0.71 and ADR 80.0; the rating across the 381 rated matches is 1.00. Biggest strength: Utility damage per round at 8.6, better than 99% of level 8 players. Averages 15.7 kills per match with 47% headshots. The strongest map is Dust 2 with a 60% win rate in 98 matches. In 138 of 381 matches the rating was 1.10 or higher (36%), in 158 it was below 0.90. In 381 matches with detailed stats: 61 4Ks and 7 aces. Best month by rating: September 2026 at 1.03. blonk666 loses the most ELO on Mirage (−300 ELO, win rate 46%). Things go best on Dust 2 (+559 ELO, win rate 60%). Match no. 2 of the day goes best: 64% win rate, +332 ELO. Last 30 days: 314 matches, win rate 50%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.