blnccs

Poland
Streamer Player
211 matches tracked 21 matches in 30 days
ELO ▲ 22
2,105
30-day peak: 2,259
Rank EU
#191,058
Poland #10,719 in Poland

How does blnccs play?

Rating 1.02 (from 163 matches) K/R 0.69 ADR 76.4 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 163 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.2
Zeus kills1 in 211 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 13%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 17x 4K, 1 ace in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 88%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +203
= Stayed the same
K/R at 0.66, ADR at 73.3, Win rate at 49%
▼ Got worse
Rating −0.07

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −265 ELO
23 matches · 39% win rate
On Anubis −121 ELO
36 matches · 44% win rate
Between 0:00 and 6:00 −9 ELO, win rate 44%

blnccs loses the most ELO in match 4 of the day: −265 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 37 · Cache
  3. Highest rating in a match: 2.12 · Dust 2
  4. Recorded match no. 100 · Dust 2
  5. Reached level 10 · Mirage

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
49% better than 37%
0.70 better than 30%
76.0 better than 25%
1.02 better than 46%
53% of 167 duels better than 60%
29% of 24 situations better than 24%
Ancient44
55% better than 62%
0.69 better than 24%
77.6 better than 33%
1.01 better than 42%
53% of 116 duels better than 56%
52% of 23 situations better than 85%
Anubis36
44% better than 26%
0.65 better than 12%
73.3 better than 12%
0.95 better than 22%
56% of 73 duels better than 76%
46% of 13 situations better than 71%
Mirage34
50% better than 45%
0.72 better than 40%
78.5 better than 38%
1.11 better than 77%
46% of 67 duels better than 22%
60% of 15 situations better than 95%
Inferno26
54% better than 54%
0.70 better than 27%
77.4 better than 30%
1.02 better than 35%
47% of 55 duels better than 19%
22% of 9 situations better than 15%
Nuke7
57% -
0.71 -
79.2 -
1.07-
50% of 8 duels -
50% of 6 situations -
Cache6
50% -
0.60 -
71.7 -
0.89-
36% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How blnccs plays

Across 211 matches blnccs averages K/R 0.69 and ADR 76.4; the rating across the 163 rated matches is 1.02. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 56% headshots. The strongest map is Ancient with a 55% win rate in 44 matches. In 65 of 163 matches the rating was 1.10 or higher (40%), in 68 it was below 0.90. In 120 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 1.14. blnccs loses the most ELO in match 4 of the day (−265 ELO, win rate 39%). Things go best in match 2 of the day (+198 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +198 ELO. Improved over the last three months: Headshots +4 pp, ELO +203. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.66, ADR at 73.3, Win rate at 49%. Last 30 days: 21 matches, win rate 52%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.