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How does blitziin play?

K/R 0.73 ADR 76.7 from 115 matches
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (3 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 9% no comparison
Opening duels won 71% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 33% no comparison
Clutch kills per match 2.0 no comparison

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 62%
AWP share of kills 4% no comparison
K/D 1.030.00 · Ø 1.03 right on the average

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 16.7% no comparison
3K rounds 7.4% no comparison
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 1x 4K, 0 aces in 3 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 50% no comparison
Utility damage per round 4.2 no comparison
Enemies flashed per round 0.17 no comparison
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether blitziin is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 3 matches from the last 3 months and 111 before.

Kills per round (K/R)

0.73
JanFebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.73.

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
35 matches · 57% win rate

blitziin loses the most ELO on Mirage: −1 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Anubis
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 43 · Mirage
  4. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
57% better than 71%
0.73 better than 43%
75.5 better than 22%
0.83-
50% of 4 duels better than 43%
0% of 1 situations better than 1%
Dust 228
39% better than 12%
0.73 better than 46%
76.9 better than 28%
-
-
-
Anubis26
62% better than 78%
0.74 right on the average
80.3 better than 46%
1.98-
100% of 3 duels better than 99%
0% of 1 situations better than 1%
Ancient13
38% -
0.71 -
74.2 -
-
-
-
Nuke6
17% -
0.59 -
66.8 -
-
-
-
Inferno3
33% -
0.72 -
78.1 -
-
-
-
Overpass3
33% -
0.90 -
87.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How blitziin plays

Averages 16.1 kills per match with 51% headshots. The strongest map is Anubis with a 62% win rate in 26 matches. In 3 matches with detailed stats: 1 4Ks and 0 aces. blitziin loses the most ELO on Mirage (−1 ELO, win rate 57%). Things go best in match 2 of the day (+73 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +73 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.