blazeheh

Sweden
Streamer

84 followers 5 streams in 30 days 1 avg. viewers last live on Nov 5, 2026

282 matches tracked 70 matches in 30 days

How does blazeheh play?

Rating 1.14 (from 232 matches) K/R 0.82 ADR 87.9 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 230 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 96%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.12+0.08 · Ø 1.04 better than 70%
Pistol kills per match 3.8 from the last 280
Knife kills 5 in 280 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.5%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 85%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 80%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 67x 4K, 11 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 32%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +7 pp, ELO +391
= Stayed the same
K/R at 0.83, ADR at 87.9
▼ Got worse
Win rate −10 pp

Sep to Nov 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.87
FebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.90. Last 3 months: 0.83 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −174 ELO
52 matches · 38% win rate
On Wednesdays −58 ELO, win rate 44%

blazeheh loses the most ELO on Mirage: −174 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Most kills in a match: 44 · Dust 2
  3. Highest rating in a match: 2.78 · Ancient

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient52
63% better than 82%
0.85 better than 87%
92.0 better than 88%
1.19 better than 87%
64% of 218 duels better than 97%
42% of 24 situations better than 59%
Mirage52
38% better than 6%
0.77 better than 60%
84.9 better than 66%
1.04 right on the average
52% of 282 duels right on the average
30% of 23 situations better than 26%
Dust 251
59% better than 73%
0.79 better than 70%
85.3 better than 69%
1.10 better than 66%
55% of 235 duels better than 68%
33% of 15 situations better than 33%
Anubis42
57% better than 64%
0.84 better than 87%
88.2 better than 82%
1.16 better than 83%
57% of 163 duels better than 77%
59% of 17 situations better than 89%
Nuke40
58% better than 55%
0.86 better than 89%
88.4 better than 78%
1.24 better than 93%
54% of 160 duels right on the average
58% of 12 situations better than 89%
Cache23
61% better than 66%
0.81 better than 80%
85.8 better than 73%
1.12 better than 75%
46% of 134 duels better than 28%
44% of 16 situations better than 64%
Inferno13
62% -
0.92 -
93.6 -
1.32-
54% of 68 duels -
50% of 4 situations -
Overpass6
67% -
0.83 -
96.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How blazeheh plays

Across 282 matches blazeheh averages K/R 0.82 and ADR 87.9; the rating across the 232 rated matches is 1.14. Biggest strength: Headshot rate at 62%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 62% headshots. The strongest map is Ancient with a 63% win rate in 52 matches. In 115 of 230 matches the rating was 1.10 or higher (50%), in 67 it was below 0.90. In 232 matches with detailed stats: 67 4Ks and 11 aces. Best month by rating: September 2026 at 1.23. blazeheh loses the most ELO on Mirage (−174 ELO, win rate 38%). Things go best on Ancient (+253 ELO, win rate 63%). Match no. 1 of the day goes best: 61% win rate, +82 ELO. Improved over the last three months: Headshots +7 pp, ELO +391. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.83, ADR at 87.9. Last 30 days: 70 matches, win rate 50%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.