BKaP_Arii

Germany
Streamer

105 followers 28 streams in 30 days 4 avg. viewers last live on Nov 7, 2026

203 matches tracked 53 matches in 30 days
ELO ▲ 56
1,576
30-day peak: 1,683
Rank NA
#19,769
Germany #14,072 in Germany

How does BKaP_Arii play?

Rating 1.20 (from 101 matches) K/R 0.85 ADR 92.6 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 101 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 10% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
AWPerEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Level 8

Compared with 1,421 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 58%+8 pp · Ø 50% better than 96%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%+1 pp · Ø 37% better than 49%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so well above the average (1.00).

Headshot rate 43%−4 pp · Ø 47% better than 26%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.20+0.20 · Ø 1.00 better than 96%
Pistol kills per match 3.7
Knife kills 1 in 203 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.2%).

2K rounds 16.8%+3.6 pp · Ø 13.2% better than 99%
3K rounds 6.1%+2.2 pp · Ø 3.9% better than 98%
MVPs per match 2.7+0.5 · Ø 2.2 better than 90%
4Ks and aces 17x 4K, 3 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 6.0+1.7 · Ø 4.3 better than 86%
Enemies flashed per round 0.64+0.37 · Ø 0.27 better than 98%
Deaths per round 71%−1 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, ADR +8.3, Win rate +13 pp, ELO +127
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.89
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.94. Last 3 months: 0.92 (at the start 0.84). Well above the average (0.72).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −219 ELO
45 matches · 42% win rate
On Ancient −180 ELO
46 matches · 43% win rate
Between 12:00 and 18:00 −117 ELO, win rate 43%
On Thursdays −81 ELO, win rate 42%

BKaP_Arii loses the most ELO on Mirage: −219 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Inferno
  2. Longest win streak: 7 wins in a row · Vertigo
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 58 · Mirage

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient46
43% better than 22%
0.84 better than 94%
90.9 better than 92%
1.24 better than 99%
59% of 145 duels better than 91%
67% of 15 situations better than 96%
Mirage45
42% better than 21%
0.81 better than 84%
92.3 better than 94%
1.04 better than 62%
48% of 125 duels better than 36%
20% of 10 situations better than 10%
Anubis31
55% better than 70%
0.92 better than 99%
96.9 better than 99%
1.34 better than 99%
60% of 119 duels better than 91%
20% of 10 situations better than 12%
Cache31
48% -
0.84 -
90.1 -
1.09-
61% of 66 duels -
18% of 11 situations -
Inferno23
57% better than 68%
0.85 better than 95%
92.8 better than 94%
1.35-
70% of 47 duels better than 99%
33% of 3 situations better than 39%
Dust 215
60% better than 82%
0.86 better than 94%
95.0 better than 96%
1.23-
60% of 25 duels better than 92%
80% of 5 situations better than 99%
Nuke7
29% -
0.80 -
81.5 -
1.11-
59% of 27 duels -
0% of 1 situations -
Overpass4
25% -
1.02 -
106.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How BKaP_Arii plays

Across 203 matches BKaP_Arii averages K/R 0.85 and ADR 92.6; the rating across the 101 rated matches is 1.20. Biggest strength: 3K rounds at 6.1%, better than 98% of level 8 players. Averages 18.8 kills per match with 43% headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 55 of 101 matches the rating was 1.10 or higher (54%), in 17 it was below 0.90. In 95 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: October 2026 at 1.31. BKaP_Arii loses the most ELO on Mirage (−219 ELO, win rate 42%). Things go best in match 3 of the day (+292 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +292 ELO. Improved over the last three months: K/R +0.08, ADR +8.3, Win rate +13 pp, ELO +127. Got weaker: Headshots −3 pp. Last 30 days: 53 matches, win rate 51%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.