bitter_joy

Russia
Streamer

65 followers 1 stream in 30 days 1 avg. viewers last live on Nov 6, 2026

On FACEIT since 2021 201 matches tracked 40 matches in 30 days
ELO ▼ 143
1,146
30-day peak: 1,455
Rank EU
#1,086,227
Russia #306,971 in Russia

How does bitter_joy play?

Rating 0.98 K/R 0.70 ADR 75.1 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 201 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 21%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

Level 5

Compared with 901 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 24%
Opening duels won 53%+2 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 55%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 33%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (44%).

Headshot rate 48%+4 pp · Ø 44% better than 74%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 0.98−0.03 · Ø 1.01 better than 59%
Pistol kills per match 2.1
Knife kills 9 in 201 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 51%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.0−0.3 · Ø 2.3 better than 37%
4Ks and aces 13x 4K, 5 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.0).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 1.9−2.1 · Ø 4.0 better than 10%
Enemies flashed per round 0.42+0.18 · Ø 0.24 better than 87%
Deaths per round 71%−1 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +6 pp, ELO +80
= Stayed the same
K/R at 0.69, Rating at 0.99, ADR at 73.5
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.69 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −178 ELO
59 matches · 42% win rate
On Ancient −136 ELO
35 matches · 43% win rate
On Fridays −89 ELO, win rate 41%

bitter_joy loses the most ELO in match 1 of the day: −178 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 1.80 · Mirage
  3. Most kills in a match: 38 · Anubis
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
46% better than 37%
0.70 better than 44%
75.7 better than 34%
0.98 right on the average
53% of 229 duels better than 72%
37% of 49 situations better than 47%
Anubis48
56% better than 68%
0.74 better than 65%
79.4 better than 54%
1.04 better than 74%
56% of 135 duels better than 86%
40% of 42 situations right on the average
Ancient35
43% better than 26%
0.67 better than 29%
72.7 better than 20%
0.93 better than 34%
54% of 84 duels better than 79%
27% of 26 situations better than 22%
Dust 229
45% better than 35%
0.67 better than 34%
73.5 better than 26%
0.97 better than 47%
51% of 85 duels better than 61%
40% of 20 situations better than 57%
Nuke15
47% better than 33%
0.73 better than 60%
74.7 better than 36%
1.02 better than 65%
41% of 56 duels better than 16%
69% of 13 situations better than 98%
Cache5
40% -
0.68 -
72.3 -
0.96-
57% of 21 duels -
0% of 1 situations -
Inferno4
25% -
0.49 -
55.0 -
0.64-
45% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bitter_joy plays

Across 201 matches bitter_joy averages K/R 0.70, ADR 75.1 and a rating of 0.98. Most room to improve: Utility damage per round at 1.9, better than only 10% of level 5 players. Averages 15.0 kills per match with 48% headshots. The strongest map is Anubis with a 56% win rate in 48 matches. In 62 of 201 matches the rating was 1.10 or higher (31%), in 80 it was below 0.90. In 158 matches with detailed stats: 13 4Ks and 5 aces. Best month by rating: August 2026 at 1.04. bitter_joy loses the most ELO in match 1 of the day (−178 ELO, win rate 42%). Things go best on Anubis (+250 ELO, win rate 56%). Match no. 4 of the day goes best: 60% win rate, +165 ELO. Improved over the last three months: Win rate +6 pp, ELO +80. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.99, ADR at 73.5. Last 30 days: 40 matches, win rate 40%, net ELO −173.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.