Birkdkcs

Denmark
Streamer
243 matches tracked 83 matches in 30 days Follow on Twitch

How does Birkdkcs play?

Rating 1.17 (from 95 matches) K/R 0.77 ADR 79.5 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95% on level 9
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 95 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 32% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 64%
Opening duels won 54%+4 pp better than 79%

Clutch

Strength
Last one alive
Clutch 1v1 won 48%+9 pp better than 91%
Clutch 1v2 won 19%−2 pp better than 35%
Clutch kills per match 2.3+0.7 better than 93%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%0 pp level
AWP share of kills 16%+5 pp better than 76%
K/D 1.16+0.16 better than 92%
Pistol kills per match 2.9
Knife kills 4 in 243 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%+0.2 pp better than 50%
Rounds with 3K 4.8%+0.9 pp better than 83%
MVPs per match 2.2−0.1 better than 42%
4Ks and aces 25x 4K, 4 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 90%
Utility damage per round 2.4−1.9 better than 9%
Enemies flashed per round 0.19−0.09 better than 26%
Rounds with a death 66%−6.0 pp better than 97%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Win rate +5 pp, ELO +523
= Stayed the same
K/R at 0.77, ADR at 79.8, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.77 (at the start 0.75).

Patterns

From the last 243 matches, each row based on 20+ matches.

Where does the ELO go?

On Inferno −73 ELO
28 matches · 43% wins
From match 5 of the day −51 ELO
73 matches · 40% wins
On Nuke −31 ELO
40 matches · 45% wins

Birkdkcs loses the most ELO on Inferno: −73 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 2.11 · Ancient
  3. Longest win streak: 8 wins in a row · Nuke
  4. Recorded match no. 100 · Nuke

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient63
46% better than 35%
0.79 better than 77%
81.9 better than 56%
1.21 better than 96%
52% of 236 duels better than 61%
50% of 64 situations better than 78%
Nuke40
45% better than 16%
0.77 better than 55%
81.4 better than 46%
1.25–
56% of 180 duels better than 68%
54% of 28 situations better than 81%
Dust 238
32% better than 4%
0.76 better than 65%
80.4 better than 51%
1.13–
49% of 186 duels better than 42%
39% of 38 situations better than 52%
Mirage38
53% better than 60%
0.73 level
74.0 better than 19%
1.04 better than 59%
49% of 149 duels better than 42%
62% of 21 situations better than 95%
Inferno28
43% better than 18%
0.71 better than 42%
75.2 better than 24%
0.99–
53% of 99 duels better than 56%
48% of 25 situations better than 71%
Anubis18
56% better than 68%
0.78 better than 75%
79.0 better than 43%
1.22–
63% of 83 duels better than 97%
50% of 14 situations better than 79%
Cache14
64% –
0.83 –
85.6 –
1.39–
48% of 66 duels –
55% of 11 situations –
Vertigo4
0% –
0.70 –
77.1 –
0.99–
54% of 26 duels –
0% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Birkdkcs plays

Across 243 matches Birkdkcs averages K/R 0.77 and ADR 79.5; the rating across the 95 rated matches is 1.17. Biggest strength: Rounds with a death at 66%. That is better than 97% of players on level 9. Most room to improve: Utility damage per round at 2.4. That is better than only 9% of players on level 9. On average 16.8 kills per match, 48% of them headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 49 of 95 matches the rating was 1.10 or higher (52%), in 22 it was below 0.90. In 166 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: October 2026 at 1.23. Birkdkcs loses the most ELO on Inferno (−73 ELO, win rate 43%). Things go best on Ancient (+109 ELO, win rate 46%). Improved over the last three months: Win rate +5 pp, ELO +523. Unchanged in recent months: K/R at 0.77, ADR at 79.8, Headshots at 48%. Last 30 days: 83 matches, win rate 53%, ELO balance +252.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.