BinckieB

Netherlands
Streamer

196 followers 2 streams in 30 days 2 avg. viewers last live on Oct 14, 2026

440 matches tracked 103 matches in 30 days
ELO ▲ 73
3,237
30-day peak: 3,331
Rank EU ▼ 1,337 places
#3,476
Netherlands #19 in Netherlands
30 days · prev. #2,139 · best #2,139

How does BinckieB play?

Rating 1.09 K/R 0.76 ADR 80.8 from 440 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 440 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 14%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (367 matches).

3,000-3,499 ELO

Compared with 7,443 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

42% of 1v1s won and so just above the average (40%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 65%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 2.7
Knife kills 6 in 440 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 76x 4K, 5 aces in 367 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (3.8).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 2.8−1.0 · Ø 3.8 better than 17%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 23%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +3 pp, ELO +405
= Stayed the same
K/R at 0.77, Rating at 1.09, ADR at 80.6
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.77 (at the start 0.76). Just above the average (0.75).

Patterns

From the last 440 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −161 ELO
72 matches · 46% win rate
On Dust 2 −111 ELO
73 matches · 49% win rate
Between 6:00 and 12:00 +2 ELO, win rate 46%
On Sundays −171 ELO, win rate 43%

BinckieB loses the most ELO in match 1 of the day: −161 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 11 wins in a row · Anubis
  3. Most kills in a match: 67 · Anubis
  4. Highest rating in a match: 2.81 · Nuke

Maps in detail

from the last 440 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage159
50% better than 30%
0.77 better than 55%
81.7 better than 47%
1.08 better than 55%
54% of 615 duels better than 59%
41% of 105 situations better than 57%
Anubis76
54% better than 46%
0.79 better than 67%
83.9 better than 62%
1.11 better than 66%
52% of 300 duels better than 47%
39% of 54 situations better than 51%
Dust 273
49% better than 28%
0.70 better than 24%
73.7 better than 13%
1.01 better than 30%
50% of 303 duels better than 36%
40% of 55 situations right on the average
Nuke58
60% better than 58%
0.79 better than 60%
83.1 better than 53%
1.11 better than 59%
57% of 277 duels better than 69%
46% of 28 situations better than 67%
Cache40
50% better than 20%
0.73 better than 25%
77.4 better than 18%
1.04 better than 28%
55% of 149 duels right on the average
39% of 28 situations better than 49%
Inferno25
68% better than 72%
0.86 better than 75%
85.4 better than 52%
1.26 better than 77%
71% of 83 duels better than 99%
29% of 14 situations better than 23%
Ancient8
38% -
0.78 -
81.5 -
1.18-
41% of 27 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BinckieB plays

Across 440 matches BinckieB averages K/R 0.76, ADR 80.8 and a rating of 1.09. Biggest strength: Utility hit rate at 37%, better than 76% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 53% headshots. The strongest map is Inferno with a 68% win rate in 25 matches. In 206 of 440 matches the rating was 1.10 or higher (47%), in 132 it was below 0.90. In 367 matches with detailed stats: 76 4Ks and 5 aces. Best month by rating: September 2026 at 1.10. BinckieB loses the most ELO in match 1 of the day (−161 ELO, win rate 46%). Things go best in match 2 of the day (+301 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +301 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +405. Unchanged in recent months: K/R at 0.77, Rating at 1.09, ADR at 80.6. Last 30 days: 103 matches, win rate 52%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.