bilor1221

KR
Streamer
481 matches tracked 93 matches in 30 days Follow on Twitch

How does bilor1221 play?

Rating 1.15 (from 255 matches) K/R 0.79 ADR 82.7 from 481 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 10
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 255 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 10%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 76%
AWP share of kills 5%−6 pp better than 30%
K/D 1.12+0.08 better than 77%
Pistol kills per match 3.3
Knife kills 4 in 481 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.9%+2.5 pp better than 93%
Rounds with 3K 4.8%+0.7 pp better than 77%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 61x 4K, 8 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 2.9−1.2 better than 16%
Enemies flashed per round 0.15−0.15 better than 11%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +6.9, Headshots +9 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp, ELO −160

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.82 (at the start 0.75).

Patterns

From the last 481 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −442 ELO
177 matches · 47% wins
In match 2 of the day −350 ELO
56 matches · 39% wins
On Tuesdays −389 ELO, win rate 40%

bilor1221 loses the most ELO on Mirage: −442 ELO, 47% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.32 · Mirage
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 481 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage177
47% better than 30%
0.79 better than 71%
83.6 better than 64%
1.15 better than 82%
54% of 735 duels better than 64%
43% of 93 situations better than 64%
Ancient90
50% better than 38%
0.78 better than 68%
81.2 better than 49%
1.17 better than 88%
52% of 388 duels level
40% of 60 situations better than 55%
Anubis77
57% better than 65%
0.81 better than 80%
84.6 better than 70%
1.18 better than 89%
47% of 301 duels better than 22%
32% of 53 situations better than 32%
Dust 276
43% better than 19%
0.78 better than 68%
79.2 better than 40%
1.12 better than 75%
47% of 363 duels better than 26%
37% of 38 situations better than 47%
Nuke42
50% better than 30%
0.77 better than 60%
81.1 better than 49%
1.12 better than 75%
54% of 198 duels better than 61%
61% of 23 situations better than 90%
Cache14
71% -
0.85 -
92.7 -
1.24-
59% of 66 duels -
25% of 8 situations -
Inferno3
33% -
0.94 -
94.8 -
1.50-
67% of 18 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bilor1221 plays

Across 481 matches bilor1221 averages K/R 0.79 and ADR 82.7; the rating across the 255 rated matches is 1.15. Biggest strength: Rating at 1.15. That is better than 87% of players on level 10. Most room to improve: Utility damage per round at 2.9. That is better than only 16% of players on level 10. On average 17.3 kills per match, 55% of them headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 134 of 255 matches the rating was 1.10 or higher (53%), in 60 it was below 0.90. In 255 matches with detailed stats: 61 4Ks and 8 aces. Best month by rating: October 2026 at 1.19. bilor1221 loses the most ELO on Mirage (−442 ELO, win rate 47%). Things go best in match 1 of the day (+237 ELO, win rate 57%). Improved over the last three months: K/R +0.07, ADR +6.9, Headshots +9 pp. Got weaker: Win rate −3 pp, ELO −160. Last 30 days: 93 matches, win rate 46%, ELO balance −176.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.