bexxuu

South Korea
Moderator Streamer Player Viewer
95 matches tracked 31 matches in 30 days

How does bexxuu play?

Rating 1.19 K/R 0.86 ADR 88.8 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 95 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 26% normal 0.90 to 1.09 28% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. More damage per round than the level 7 average.
Multi-killsClutcherDamage
better than most on level 7 about average weaker than most
Level 7

Compared with 1,331 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 57%+7 pp · Ø 50% better than 95%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 81%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 78%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (0.99).

Headshot rate 40%−6 pp · Ø 46% better than 17%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.23+0.24 · Ø 0.99 better than 98%
Pistol kills per match 3.1
Knife kills 1 in 95 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.0%).

2K rounds 16.5%+3.5 pp · Ø 13.0% better than 98%
3K rounds 4.9%+1.1 pp · Ø 3.8% better than 86%
MVPs per match 2.7+0.5 · Ø 2.2 better than 93%
4Ks and aces 24x 4K, 1 ace in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 94%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 19%
Enemies flashed per round 0.17−0.09 · Ø 0.26 better than 24%
Deaths per round 69%−4 pp · Ø 73% better than 88%

Progress

One value per month, dashed line is the level 7 average
Whether bexxuu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 95 matches, all from the last 3 months.

Kills per round (K/R)

0.87
SepOctNov

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −97 ELO
23 matches · 35% win rate
Between 12:00 and 18:00 +67 ELO, win rate 41%

bexxuu loses the most ELO in match 1 of the day: −97 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Highest rating in a match: 2.76 · Anubis
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
53% better than 60%
0.84 better than 91%
88.1 better than 85%
1.17 better than 90%
56% of 167 duels better than 81%
45% of 31 situations better than 74%
Nuke15
47% better than 28%
0.82 better than 80%
83.6 better than 62%
1.12 better than 76%
60% of 50 duels better than 86%
45% of 20 situations better than 69%
Ancient11
73% -
0.95 -
98.9 -
1.37-
68% of 37 duels -
38% of 8 situations -
Anubis10
50% -
0.94 -
99.3 -
1.33-
53% of 40 duels -
38% of 8 situations -
Dust 23
0% -
0.77 -
74.5 -
0.95-
45% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bexxuu plays

Across 95 matches bexxuu averages K/R 0.86, ADR 88.8 and a rating of 1.19. Biggest strength: K/D at 1.23, better than 98% of level 7 players. Most room to improve: Headshot rate at 40%, better than only 17% of level 7 players. Averages 18.3 kills per match with 40% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 54 of 95 matches the rating was 1.10 or higher (57%), in 14 it was below 0.90. In 95 matches with detailed stats: 24 4Ks and 1 ace. bexxuu loses the most ELO in match 1 of the day (−97 ELO, win rate 35%). Things go best on Mirage (+214 ELO, win rate 53%). Last 30 days: 31 matches, win rate 45%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.