beqaz1

Kazakhstan
Player
215 matches tracked 42 matches in 30 days
ELO ▲ 194
1,253
30-day peak: 1,277
Rank EU
#918,653
Kazakhstan #46,790 in Kazakhstan

How does beqaz1 play?

Rating 0.89 K/R 0.63 ADR 69.6 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 215 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 32%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Higher headshot rate than the level 6 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 47%−2 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 58%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (45%).

Headshot rate 64%+19 pp · Ø 45% better than 99%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.87−0.10 · Ø 0.97 better than 12%
Pistol kills per match 2.2
Zeus kills2 in 215 matches
Knife kills 4 in 215 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so clearly below the average (3.7%).

2K rounds 11.8%−1.0 pp · Ø 12.8% better than 21%
3K rounds 2.9%−0.8 pp · Ø 3.7% better than 15%
MVPs per match 1.9−0.2 · Ø 2.1 better than 21%
4Ks and aces 14x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 49%
Enemies flashed per round 0.28+0.02 · Ø 0.26 better than 59%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.05, Rating +0.09, ADR +4.1, Headshots +2 pp, Win rate +5 pp, ELO +98
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.65
MarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.67. Last 3 months: 0.67 (at the start 0.62). Slightly below the average (0.71).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −259 ELO
22 matches · 27% win rate
In match 1 of the day −141 ELO
61 matches · 41% win rate
On Wednesdays −234 ELO, win rate 25%

beqaz1 loses the most ELO on Anubis: −259 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Anubis
  2. Longest win streak: 9 wins in a row · Ancient
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 39 · Ancient

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
47% better than 38%
0.61 better than 7%
69.3 better than 9%
0.86 better than 11%
50% of 196 duels better than 55%
36% of 50 situations better than 44%
Ancient41
66% better than 92%
0.63 better than 13%
69.9 better than 10%
0.90 better than 24%
45% of 130 duels better than 23%
38% of 26 situations right on the average
Dust 234
44% better than 29%
0.65 better than 21%
70.7 better than 13%
0.89 better than 17%
46% of 132 duels better than 30%
59% of 22 situations better than 92%
Inferno31
58% better than 68%
0.63 better than 18%
67.5 better than 9%
0.88 better than 19%
50% of 76 duels right on the average
44% of 18 situations better than 71%
Anubis22
27% better than 3%
0.67 better than 24%
72.2 better than 14%
0.95 better than 37%
41% of 59 duels better than 9%
19% of 16 situations better than 12%
Nuke8
38% -
0.58 -
64.8 -
0.82-
32% of 28 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How beqaz1 plays

Across 215 matches beqaz1 averages K/R 0.63, ADR 69.6 and a rating of 0.89. Biggest strength: Headshot rate at 64%, better than 99% of level 6 players. Most room to improve: Damage per round (ADR) at 69.6, better than only 5% of level 6 players. Averages 14.0 kills per match with 64% headshots. The strongest map is Ancient with a 66% win rate in 41 matches. In 47 of 215 matches the rating was 1.10 or higher (22%), in 113 it was below 0.90. In 86 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 0.95. beqaz1 loses the most ELO on Anubis (−259 ELO, win rate 27%). Things go best on Ancient (+295 ELO, win rate 66%). Match no. 4 of the day goes best: 60% win rate, +212 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, ADR +4.1, Headshots +2 pp, Win rate +5 pp, ELO +98. Last 30 days: 42 matches, win rate 55%, net ELO +114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.