benolaie

Denmark
Streamer Player

1,113 followers 38 streams in 30 days 12 avg. viewers last live on Nov 3, 2026

869 matches tracked 201 matches in 30 days
ELO ▲ 153
3,209
30-day peak: 3,409
Rank EU ▲ 583 places
#3,931
Denmark #140 in Denmark
30 days · prev. #4,514 · best #1,693

How does benolaie play?

Rating 0.97 (from 722 matches) K/R 0.68 ADR 76.6 from 869 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 722 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (456 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 32%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 33%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.96−0.09 · Ø 1.05 better than 13%
Pistol kills per match 2.6
Knife kills 7 in 869 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.5%).

2K rounds 11.9%−1.6 pp · Ø 13.5% better than 10%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 29%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 67x 4K, 10 aces in 456 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.32).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 5.5+1.7 · Ø 3.8 better than 89%
Enemies flashed per round 0.52+0.20 · Ø 0.32 better than 92%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +476
= Stayed the same
K/R at 0.67, Rating at 0.96, ADR at 75.8, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.59
JunJulAugSepOctNov

Best month: June 2026 with 0.70. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 869 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −482 ELO
288 matches · 49% win rate
On Dust 2 −311 ELO
172 matches · 51% win rate
Between 0:00 and 6:00 −227 ELO, win rate 44%
On Tuesdays −183 ELO, win rate 48%

benolaie loses the most ELO on Mirage: −482 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.28 · Dust 2
  4. Recorded match no. 500 · Mirage

Maps in detail

from the last 869 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage288
49% better than 25%
0.67 better than 12%
75.5 better than 18%
0.94 better than 12%
49% of 1,081 duels better than 28%
40% of 119 situations better than 54%
Dust 2172
51% better than 35%
0.66 better than 11%
74.0 better than 13%
0.97 better than 18%
45% of 611 duels better than 14%
39% of 54 situations better than 49%
Ancient147
55% right on the average
0.69 better than 19%
77.2 better than 24%
0.99 better than 26%
47% of 559 duels better than 20%
33% of 85 situations better than 36%
Anubis70
46% better than 20%
0.68 better than 17%
77.1 better than 25%
0.93 better than 12%
43% of 224 duels better than 8%
33% of 30 situations better than 37%
Inferno67
52% better than 20%
0.64 better than 4%
76.3 better than 11%
0.96 better than 10%
46% of 282 duels better than 8%
38% of 29 situations better than 43%
Cache57
67% better than 73%
0.71 better than 18%
80.0 better than 29%
1.02 better than 23%
53% of 279 duels better than 43%
37% of 30 situations better than 43%
Nuke57
56% better than 45%
0.74 better than 38%
83.4 better than 55%
1.02 better than 31%
48% of 260 duels better than 22%
44% of 25 situations better than 62%
Overpass9
89% -
0.73 -
78.6 -
0.87-
55% of 11 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How benolaie plays

Across 869 matches benolaie averages K/R 0.68 and ADR 76.6; the rating across the 722 rated matches is 0.97. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rating at 0.97, better than only 14% of level 10 · 3,000-3,499 ELO players. Averages 14.8 kills per match with 50% headshots. The strongest map is Cache with a 67% win rate in 57 matches. In 229 of 722 matches the rating was 1.10 or higher (32%), in 313 it was below 0.90. In 456 matches with detailed stats: 67 4Ks and 10 aces. Best month by rating: June 2026 at 1.01. benolaie loses the most ELO on Mirage (−482 ELO, win rate 49%). Things go best on Cache (+444 ELO, win rate 67%). Improved over the last three months: Headshots +2 pp, ELO +476. Unchanged in recent months: K/R at 0.67, Rating at 0.96, ADR at 75.8, Win rate at 53%. Last 30 days: 201 matches, win rate 51%, net ELO +125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.