beibarys19970103

Kazakhstan
Player Viewer
236 matches tracked 53 matches in 30 days
ELO ▲ 322
1,374
30-day peak: 1,429
Rank EU
#782,161
Kazakhstan #38,163 in Kazakhstan

How does beibarys19970103 play?

Rating 1.10 K/R 0.79 ADR 85.0 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.51 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 236 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
Multi-killsClutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

Level 7

Compared with 1,227 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 52%+2 pp · Ø 50% better than 69%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.00).

Headshot rate 41%−5 pp · Ø 46% better than 21%
AWP share of kills 19%+8 pp · Ø 11% better than 86%
K/D 1.08+0.08 · Ø 1.00 better than 83%
Pistol kills per match 2.6
Zeus kills3 in 236 matches
Knife kills 16 in 236 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 72%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 81%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 41x 4K, 13 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.26).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 75%
Enemies flashed per round 0.35+0.09 · Ø 0.26 better than 75%
Deaths per round 73%+1 pp · Ø 72% better than 48%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +4 pp, ELO +250
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 83.4, Headshots at 42%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.78 (at the start 0.80). Clearly above the average (0.73).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −166 ELO
46 matches · 37% win rate
With UlukpanPrime on the team no ELO value
154 matches · 44% win rate
On Wednesdays −97 ELO, win rate 43%

beibarys19970103 loses the most ELO in match 2 of the day: −166 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 56 · Anubis
  3. Highest rating in a match: 3.03 · Anubis
  4. Recorded match no. 100 · Inferno

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
48% better than 42%
0.80 better than 83%
85.6 better than 78%
1.11 better than 83%
53% of 387 duels better than 67%
26% of 43 situations better than 20%
Dust 260
55% better than 66%
0.81 better than 86%
86.3 better than 81%
1.14 better than 87%
53% of 280 duels better than 67%
41% of 44 situations better than 63%
Ancient36
53% better than 55%
0.77 better than 74%
84.5 better than 73%
1.05 better than 71%
53% of 167 duels better than 70%
30% of 27 situations better than 27%
Inferno34
59% better than 70%
0.71 better than 52%
77.9 better than 45%
0.97 better than 41%
44% of 132 duels better than 19%
35% of 20 situations better than 46%
Anubis18
44% better than 28%
0.92 better than 99%
95.8 better than 98%
1.35 better than 99%
56% of 94 duels better than 82%
71% of 7 situations better than 99%
Nuke3
33% -
0.67 -
74.0 -
0.92-
70% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How beibarys19970103 plays

Across 236 matches beibarys19970103 averages K/R 0.79, ADR 85.0 and a rating of 1.10. Biggest strength: Rating at 1.10, better than 88% of level 7 players. Most room to improve: Headshot rate at 41%, better than only 21% of level 7 players. Averages 17.0 kills per match with 41% headshots. The strongest map is Inferno with a 59% win rate in 34 matches. In 95 of 236 matches the rating was 1.10 or higher (40%), in 94 it was below 0.90. In 179 matches with detailed stats: 41 4Ks and 13 aces. Best month by rating: July 2026 at 1.18. beibarys19970103 loses the most ELO in match 2 of the day (−166 ELO, win rate 37%). Things go best in match 1 of the day (+318 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +318 ELO. Improved over the last three months: Win rate +4 pp, ELO +250. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 83.4, Headshots at 42%. Last 30 days: 53 matches, win rate 60%, net ELO +351.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.