BeFatBeCool
LIVE 32 followers 19 streams in 30 days 6 avg. viewers last live on Oct 15, 2026
How does BeFatBeCool play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).
Compared with 1,691 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average56% headshots and so well above the average (49%).
Impact
AverageExactly 3 kills in 3.1% of rounds and so clearly below the average (4.0%).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.72. Last 3 months: 0.71 (at the start 0.72). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.02.
Damage per round (ADR)
Best month: September 2026 with 80.5. Last 3 months: 77.4 (at the start 74.9). Slightly below the average (80.4).
Share of headshot kills
Best month: October 2026 with 60%. Last 3 months: 57% (at the start 54%). Well above the average (49%).
Matches won (win rate)
Best month: June 2026 with 59%. Last 3 months: 47% (at the start 57%). Clearly below the average (52%).
Best month: September 2026 with 1,895. Last 3 months: 1,815 (at the start 1,772).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 83 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 32 · Mirage
- Longest win streak: 6 wins in a row · Cache
- Highest rating in a match: 1.81 · Inferno
Maps in detail
from the last 83 matchesCompared with players on the same level who have at least 15 matches on the map.
How BeFatBeCool plays
Across 83 matches BeFatBeCool averages K/R 0.71 and ADR 76.8; the rating across the 62 rated matches is 1.01. Biggest strength: Headshot rate at 56%, better than 89% of level 9 players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 9 players. Averages 16.0 kills per match with 56% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 22 of 62 matches the rating was 1.10 or higher (35%), in 21 it was below 0.90. In 62 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. Things go best on Mirage (+19 ELO, win rate 48%). Match no. 1 of the day goes best: 58% win rate, −43 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.71, ADR at 77.4, ELO at 1,815. Last 30 days: 19 matches, win rate 47%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.