How does Bearless__ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 4 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: October 2026 with 0.65.
Rating, 1.00 is an average match
Best month: October 2026 with 0.98.
Damage per round (ADR)
Best month: October 2026 with 70.1.
Share of headshot kills
Best month: July 2026 with 30%.
Matches won (win rate)
Best month: July 2026 with 63%.
Best month: October 2026 with 945.
Rounds with first kill
Best month: October 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 31%.
Patterns
From the last 56 matches, each row based on 20+ matches.Where does the ELO go?
Bearless__ loses the most ELO in match 1 of the day: −68 ELO, 29% wins
Records and milestones
from recorded matches- Most kills in a match: 27 · Nuke
- Highest rating in a match: 1.65 · Nuke
- Longest win streak: 4 wins in a row · Cache
Maps in detail
from the last 56 matchesCompared with players on the same level who have at least 15 matches on the map.
How Bearless__ plays
Across 56 matches Bearless__ averages K/R 0.63 and ADR 68.2; the rating across the 34 rated matches is 0.97. Biggest strength: Rounds with a death at 71%. That is better than 78% of players on level 4. Most room to improve: Utility with impact at 24%. That is better than only 4% of players on level 4. On average 13.0 kills per match, 31% of them headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 13 of 34 matches the rating was 1.10 or higher (38%), in 15 it was below 0.90. In 37 matches with detailed stats: 3 4Ks and 2 aces. Best month by rating: October 2026 at 0.98. Bearless__ loses the most ELO in match 1 of the day (−68 ELO, win rate 29%). Last 30 days: 35 matches, win rate 46%, ELO balance −106.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.