baryshnyaa

Russia
Streamer
170 matches tracked 38 matches in 30 days Follow on Twitch
ELO ▼ 94
1,016
30-day peak: 1,218
Rank EU
#1,171,375 #332,050 in RU

How does baryshnyaa play?

Rating 1.01 K/R 0.74 ADR 79.1 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 4
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 170 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average. More first kills per match than the level 4 average.
AWPerEntry
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 82%
Opening duels won 51%+2 pp better than 74%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−7 pp better than 24%
Clutch 1v2 won 19%−3 pp better than 44%
Clutch kills per match 1.5−0.1 better than 46%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−5 pp better than 23%
AWP share of kills 27%+16 pp better than 93%
K/D 1.00+0.04 better than 79%
Pistol kills per match 2.0
Knife kills 1 in 170 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.6%+0.9 pp better than 81%
Rounds with 3K 4.2%+0.6 pp better than 80%
MVPs per match 2.3+0.2 better than 81%
4Ks and aces 21x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−1 pp better than 46%
Utility damage per round 1.4−2.4 better than 4%
Enemies flashed per round 0.01−0.23 better than 1%
Rounds with a death 74%+1 pp better than 49%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.80.

Patterns

From the last 170 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −68 ELO
48 matches · 38% wins
On Dust 2 −4 ELO
68 matches · 50% wins
On Wednesdays −175 ELO, win rate 37%

baryshnyaa loses the most ELO on Mirage: −68 ELO, 38% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 2.17 · Anubis
  4. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
50% better than 56%
0.72 better than 65%
79.0 better than 63%
0.99 better than 64%
52% of 380 duels better than 68%
26% of 34 situations better than 22%
Mirage48
38% better than 14%
0.75 better than 77%
80.0 better than 64%
0.99 better than 63%
53% of 234 duels better than 76%
43% of 30 situations better than 67%
Anubis20
65% better than 91%
0.80 better than 90%
81.4 better than 70%
1.16 better than 96%
52% of 100 duels better than 67%
58% of 12 situations better than 94%
Ancient16
38% better than 15%
0.74 better than 71%
79.4 better than 57%
1.02 better than 75%
42% of 83 duels better than 19%
9% of 11 situations better than 3%
Inferno10
50% -
0.65 -
68.6 -
0.91-
38% of 47 duels -
25% of 8 situations -
Nuke6
50% -
0.76 -
83.4 -
1.00-
49% of 35 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How baryshnyaa plays

Across 170 matches baryshnyaa averages K/R 0.74, ADR 79.1 and a rating of 1.01. Biggest strength: Rounds with first kill at 12%. That is better than 82% of players on level 4. Most room to improve: Utility damage per round at 1.4. That is better than only 4% of players on level 4. On average 16.2 kills per match, 38% of them headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 67 of 170 matches the rating was 1.10 or higher (39%), in 73 it was below 0.90. In 144 matches with detailed stats: 21 4Ks and 1 aces. Best month by rating: August 2026 at 1.11. baryshnyaa loses the most ELO on Mirage (−68 ELO, win rate 38%). Things go best on Anubis (+176 ELO, win rate 65%). Last 30 days: 38 matches, win rate 42%, ELO balance −145.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.