Barnaj

Czech Republic
Streamer
181 matches tracked 91 matches in 30 days
ELO ▲ 147
1,367
30-day peak: 1,367
Rank EU
#799,754
Czech Republic #5,683 in Czech Republic

How does Barnaj play?

Rating 0.96 K/R 0.68 ADR 77.9 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 181 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

Level 7

Compared with 1,312 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 46%−4 pp · Ø 50% better than 18%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 22%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (47%).

Headshot rate 37%−10 pp · Ø 47% better than 8%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.96−0.05 · Ø 1.01 better than 36%
Pistol kills per match 2.5
Knife kills 6 in 181 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 29%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 28%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 23x 4K, 4 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.27).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 72%
Enemies flashed per round 0.07−0.20 · Ø 0.27 better than 4%
Deaths per round 70%−2 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ADR +4.7, Headshots +2 pp, ELO +119
= Stayed the same
K/R at 0.69, Rating at 0.98
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.69 (at the start 0.66). Slightly below the average (0.73).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −76 ELO
50 matches · 46% win rate
In match 1 of the day −71 ELO
60 matches · 48% win rate
On Nuke −47 ELO
20 matches · 45% win rate

Barnaj loses the most ELO in match 2 of the day: −76 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 31 · Inferno
  4. Highest rating in a match: 1.80 · Mirage

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
57% better than 72%
0.70 better than 37%
79.6 better than 51%
1.02 better than 55%
49% of 219 duels better than 41%
43% of 49 situations better than 67%
Ancient39
51% better than 50%
0.66 better than 14%
78.9 better than 37%
0.92 better than 20%
46% of 152 duels better than 20%
27% of 33 situations better than 25%
Inferno30
60% better than 76%
0.70 better than 44%
78.3 better than 43%
0.99 better than 48%
42% of 126 duels better than 13%
26% of 19 situations better than 26%
Nuke20
45% better than 21%
0.59 better than 4%
68.2 better than 7%
0.82 better than 3%
47% of 77 duels better than 29%
36% of 11 situations better than 42%
Dust 212
25% -
0.65 -
75.1 -
0.87-
43% of 60 duels -
15% of 13 situations -
Cache9
78% -
0.77 -
87.9 -
1.11-
45% of 31 duels -
38% of 13 situations -
Anubis4
50% -
0.67 -
75.0 -
0.95-
55% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Barnaj plays

Across 181 matches Barnaj averages K/R 0.68, ADR 77.9 and a rating of 0.96. Biggest strength: Deaths per round at just 70% (lower is better), better than 80% of level 7 players. Most room to improve: Headshot rate at 37%, better than only 8% of level 7 players. Averages 14.8 kills per match with 37% headshots. The strongest map is Inferno with a 60% win rate in 30 matches. In 56 of 181 matches the rating was 1.10 or higher (31%), in 76 it was below 0.90. In 161 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: September 2026 at 1.10. Barnaj loses the most ELO in match 2 of the day (−76 ELO, win rate 46%). Things go best from match 5 of the day (+233 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +233 ELO. Improved over the last three months: ADR +4.7, Headshots +2 pp, ELO +119. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.98. Last 30 days: 91 matches, win rate 53%, net ELO +171.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.