barcodecs2
How does barcodecs2 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).
Compared with 2,043 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 13% of rounds and so well above the average (10%).
Clutch
Strength3.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average59% headshots and so well above the average (50%).
Impact
WeaknessExactly 3 kills in 2.9% of rounds and so well below the average (4.0%).
Utility and deaths
Average0.20 enemies flashed per round and so well below the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.82. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.19. Last 3 months: 0.95 (at the start 1.04). Clearly below the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 79.7. Last 3 months: 73.2 (at the start 75.0). Clearly below the average (80.3).
Share of headshot kills
Best month: July 2026 with 62%. Last 3 months: 58% (at the start 60%). Well above the average (50%).
Matches won (win rate)
Best month: October 2026 with 67%. Last 3 months: 58% (at the start 45%). Well above the average (50%).
Best month: October 2026 with 2,336. Last 3 months: 2,335 (at the start 1,936).
Rounds with first kill
Best month: August 2026 with 15%.
1v1 clutches won
Best month: October 2026 with 67%.
Patterns
From the last 103 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
barcodecs2 loses the most ELO on Ancient: −2 ELO, 75% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Dust 2
- Most kills in a match: 45 · Dust 2
- Highest rating in a match: 1.68 · Ancient
- Reached level 10 · Mirage
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 103 matchesCompared with players on the same level who have at least 15 matches on the map.
How barcodecs2 plays
Across 103 matches barcodecs2 averages K/R 0.68 and ADR 73.7; the rating across the 82 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 52%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 59% headshots. The strongest map is Ancient with a 75% win rate in 20 matches. In 27 of 82 matches the rating was 1.10 or higher (33%), in 34 it was below 0.90. In 72 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: June 2026 at 1.19. barcodecs2 loses the most ELO on Ancient (−2 ELO, win rate 75%). Things go best in match 2 of the day (+134 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +134 ELO. Improved over the last three months: Win rate +13 pp, ELO +399. Got weaker: K/R −0.04, Rating −0.09, Headshots −2 pp. Unchanged in recent months: ADR at 73.2. Last 30 days: 13 matches, win rate 77%, net ELO +178.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.