barcodecs2

USA
Streamer Player Viewer
103 matches tracked 13 matches in 30 days
ELO ▲ 151
2,335
30-day peak: 2,336
Rank NA ▼ 92 places
#2,710
US #1,475 in US
30 days · prev. #2,618 · best #2,618

How does barcodecs2 play?

Rating 0.96 (from 82 matches) K/R 0.68 ADR 73.7 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 82 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

3.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 96%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 3.1+1.5 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 91%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.97−0.05 · Ø 1.02 better than 25%
Pistol kills per match 3.1

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.0%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 10%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 7%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 5x 4K, 2 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.4−0.7 · Ø 4.1 better than 30%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 24%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +13 pp, ELO +399
= Stayed the same
ADR at 73.2
▼ Got worse
K/R −0.04, Rating −0.09, Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −2 ELO
20 matches · 75% win rate
In match 1 of the day +17 ELO
48 matches · 48% win rate

barcodecs2 loses the most ELO on Ancient: −2 ELO, 75% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 45 · Dust 2
  3. Highest rating in a match: 1.68 · Ancient
  4. Reached level 10 · Mirage
  5. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
41% better than 15%
0.64 better than 9%
70.7 better than 8%
0.85 better than 4%
37% of 59 duels better than 2%
50% of 8 situations better than 80%
Dust 222
55% better than 63%
0.72 better than 39%
73.4 better than 14%
1.02 better than 44%
46% of 72 duels better than 22%
31% of 16 situations better than 31%
Ancient20
75% better than 98%
0.79 better than 70%
84.1 better than 62%
1.07 better than 62%
55% of 75 duels better than 66%
26% of 19 situations better than 22%
Anubis13
38% -
0.63 -
71.0 -
0.82-
40% of 40 duels -
36% of 11 situations -
Cache13
62% -
0.68 -
75.4 -
1.02-
56% of 41 duels -
67% of 6 situations -
Mst_pistolmap_ver2.04
75% -
0.57 -
64.9 -
0.95-
57% of 87 duels -
57% of 87 situations -
Aim_redline_faceit3
67% -
0.57 -
62.6 -
0.94-
57% of 58 duels -
57% of 58 situations -

Compared with players on the same level who have at least 15 matches on the map.

How barcodecs2 plays

Across 103 matches barcodecs2 averages K/R 0.68 and ADR 73.7; the rating across the 82 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 52%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 59% headshots. The strongest map is Ancient with a 75% win rate in 20 matches. In 27 of 82 matches the rating was 1.10 or higher (33%), in 34 it was below 0.90. In 72 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: June 2026 at 1.19. barcodecs2 loses the most ELO on Ancient (−2 ELO, win rate 75%). Things go best in match 2 of the day (+134 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +134 ELO. Improved over the last three months: Win rate +13 pp, ELO +399. Got weaker: K/R −0.04, Rating −0.09, Headshots −2 pp. Unchanged in recent months: ADR at 73.2. Last 30 days: 13 matches, win rate 77%, net ELO +178.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.