baraccuda__

Ukraine
Streamer
425 matches tracked 35 matches in 30 days
ELO ▼ 333
1,261
30-day peak: 1,620
Rank EU
#937,972
Ukraine #43,311 in Ukraine

How does baraccuda__ play?

Rating 0.96 (from 424 matches) K/R 0.68 ADR 75.2 from 425 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 424 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (341 matches).

Level 6

Compared with 1,186 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 52%+3 pp · Ø 49% better than 70%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 74%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (45%).

Headshot rate 50%+5 pp · Ø 45% better than 78%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.96−0.02 · Ø 0.98 better than 43%
Pistol kills per match 2.6
Knife kills 2 in 425 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.8%).

2K rounds 12.6%−0.2 pp · Ø 12.8% better than 40%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 19%
MVPs per match 2.1−0.1 · Ø 2.2 better than 45%
4Ks and aces 45x 4K, 9 aces in 341 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.25).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.43+0.18 · Ø 0.25 better than 89%
Deaths per round 70%−3 pp · Ø 73% better than 84%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.98, ADR at 75.3, Headshots at 50%
▼ Got worse
Win rate −3 pp, ELO −99

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.68 (at the start 0.67). Slightly below the average (0.71).

Patterns

From the last 425 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −405 ELO
68 matches · 40% win rate
On Dust 2 −249 ELO
145 matches · 52% win rate
On Saturdays −259 ELO, win rate 37%

baraccuda__ loses the most ELO in match 1 of the day: −405 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.85 · Dust 2
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 425 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2145
52% better than 55%
0.69 better than 36%
75.9 better than 33%
1.00 right on the average
59% of 523 duels better than 91%
43% of 87 situations better than 66%
Mirage93
57% better than 76%
0.70 better than 42%
76.8 better than 39%
0.98 better than 46%
49% of 382 duels better than 46%
41% of 58 situations better than 60%
Anubis57
42% better than 21%
0.66 better than 22%
73.5 better than 19%
0.94 better than 31%
53% of 215 duels better than 69%
44% of 39 situations better than 65%
Ancient52
44% better than 31%
0.66 better than 24%
72.5 better than 15%
0.91 better than 27%
43% of 180 duels better than 17%
50% of 32 situations better than 77%
Inferno50
52% better than 56%
0.67 better than 33%
76.8 better than 37%
0.95 better than 38%
49% of 195 duels better than 46%
26% of 27 situations better than 24%
Nuke18
39% better than 7%
0.67 better than 22%
73.2 better than 17%
0.91 better than 20%
52% of 77 duels better than 57%
36% of 11 situations better than 42%
Cache9
44% -
0.62 -
68.1 -
0.86-
43% of 35 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How baraccuda__ plays

Across 425 matches baraccuda__ averages K/R 0.68 and ADR 75.2; the rating across the 424 rated matches is 0.96. Biggest strength: Deaths per round at just 70% (lower is better), better than 84% of level 6 players. Most room to improve: 3K rounds at 3.1%, better than only 19% of level 6 players. Averages 15.0 kills per match with 50% headshots. The strongest map is Mirage with a 57% win rate in 93 matches. In 125 of 424 matches the rating was 1.10 or higher (29%), in 203 it was below 0.90. In 341 matches with detailed stats: 45 4Ks and 9 aces. Best month by rating: July 2026 at 1.05. baraccuda__ loses the most ELO in match 1 of the day (−405 ELO, win rate 40%). Things go best in match 2 of the day (+406 ELO, win rate 55%). Match no. 4 of the day goes best: 57% win rate, +35 ELO. Got weaker: Win rate −3 pp, ELO −99. Unchanged in recent months: K/R at 0.68, Rating at 0.98, ADR at 75.3, Headshots at 50%. Last 30 days: 35 matches, win rate 31%, net ELO −396.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.