bambo0oo

Germany
Streamer

8 followers 5 streams in 30 days 1 avg. viewers last live on Nov 1, 2026

On FACEIT since 2015 200 matches tracked
ELO ▼ 30
2,124
30-day peak: 2,184
Rank EU
#175,577
Germany #4,460 in Germany

How does bambo0oo play?

Rating 0.92 K/R 0.65 ADR 70.7 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 200 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 3.0
Knife kills 2 in 200 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 14%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 6x 4K, 0 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 97%
Utility damage per round 6.6+2.3 · Ø 4.3 better than 93%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 46%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +129
= Stayed the same
K/R at 0.64, Rating at 0.90, ADR at 69.0, Win rate at 48%
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.58
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.72. Last 3 months: 0.64 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −200 ELO
38 matches · 37% win rate
On Inferno −103 ELO
36 matches · 47% win rate
Between 18:00 and 24:00 −74 ELO, win rate 48%

bambo0oo loses the most ELO from match 5 of the day: −200 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 1.79 · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 34 · Mirage

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
55% better than 64%
0.65 better than 12%
71.4 better than 10%
0.91 better than 13%
49% of 364 duels better than 37%
40% of 48 situations better than 57%
Dust 243
60% better than 81%
0.64 better than 9%
69.8 better than 6%
0.92 better than 15%
56% of 154 duels better than 77%
35% of 26 situations better than 41%
Inferno36
47% better than 33%
0.65 better than 11%
72.3 better than 10%
0.93 better than 14%
48% of 136 duels better than 27%
33% of 24 situations better than 36%
Anubis13
31% -
0.62 -
66.5 -
0.83-
42% of 45 duels -
21% of 14 situations -
Cache12
67% -
0.65 -
65.5 -
0.95-
43% of 46 duels -
29% of 7 situations -
Ancient9
44% -
0.76 -
80.0 -
1.07-
35% of 46 duels -
33% of 6 situations -
Overpass5
40% -
0.56 -
62.9 -
0.83-
75% of 12 duels -
-
Nuke4
25% -
0.60 -
64.7 -
0.85-
73% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bambo0oo plays

Across 200 matches bambo0oo averages K/R 0.65, ADR 70.7 and a rating of 0.92. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 70.7, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 61% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 44 of 200 matches the rating was 1.10 or higher (22%), in 104 it was below 0.90. In 66 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.04. bambo0oo loses the most ELO from match 5 of the day (−200 ELO, win rate 37%). Things go best in match 4 of the day (+291 ELO, win rate 69%). Match no. 4 of the day goes best: 69% win rate, +291 ELO. Improved over the last three months: ELO +129. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.90, ADR at 69.0, Win rate at 48%. Last 30 days: 6 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.