bajmics2

Poland
Streamer

3,718 followers 20 streams in 30 days 195 avg. viewers last live on Nov 12, 2026

590 matches tracked 122 matches in 30 days
ELO ▼ 199
3,401
30-day peak: 3,743
Rank EU ▼ 1,564 places
#2,077
Poland #118 in Poland
30 days · prev. #513 · best #446

How does bajmics2 play?

Rating 1.07 (from 557 matches) K/R 0.78 ADR 85.6 from 590 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 555 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (484 matches).

3,000-3,499 ELO

Compared with 7,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so right on the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 58%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.7
Knife kills 14 in 590 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 65%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 66%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 96x 4K, 8 aces in 484 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 32%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +5 pp, ELO +384
= Stayed the same
K/R at 0.78, Rating at 1.06, ADR at 85.5, Headshots at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months unchanged at 0.78. Slightly above the average (0.74).

Patterns

From the last 590 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −578 ELO
92 matches · 41% win rate
On Nuke −194 ELO
50 matches · 48% win rate
On Saturdays +21 ELO, win rate 46%

bajmics2 loses the most ELO in match 2 of the day: −578 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Nuke
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.37 · Ancient
  4. Most kills in a match: 69 · Mirage

Maps in detail

from the last 590 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage199
50% better than 30%
0.78 better than 60%
85.7 better than 68%
1.07 better than 53%
50% of 792 duels better than 35%
31% of 95 situations better than 25%
Ancient129
57% better than 56%
0.80 better than 71%
90.0 better than 83%
1.10 better than 65%
50% of 557 duels better than 36%
45% of 65 situations better than 69%
Anubis90
58% better than 59%
0.77 better than 58%
84.7 better than 67%
1.05 better than 47%
51% of 377 duels better than 42%
50% of 52 situations better than 78%
Dust 254
43% better than 13%
0.70 better than 24%
78.5 better than 32%
0.95 better than 14%
46% of 208 duels better than 18%
30% of 20 situations better than 26%
Nuke50
48% better than 24%
0.78 better than 56%
84.6 better than 61%
1.03 better than 35%
51% of 217 duels better than 39%
59% of 29 situations better than 90%
Inferno41
46% better than 9%
0.76 better than 37%
82.6 better than 38%
1.04 better than 27%
44% of 153 duels better than 4%
38% of 13 situations better than 44%
Cache24
38% better than 4%
0.82 better than 66%
85.9 better than 58%
1.14 better than 60%
54% of 112 duels right on the average
41% of 22 situations better than 55%

Compared with players on the same level who have at least 15 matches on the map.

How bajmics2 plays

Across 590 matches bajmics2 averages K/R 0.78 and ADR 85.6; the rating across the 557 rated matches is 1.07. Most room to improve: Deaths per round at 74%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 54% headshots. The strongest map is Anubis with a 58% win rate in 90 matches. In 243 of 555 matches the rating was 1.10 or higher (44%), in 187 it was below 0.90. In 484 matches with detailed stats: 96 4Ks and 8 aces. Best month by rating: November 2026 at 1.12. bajmics2 loses the most ELO in match 2 of the day (−578 ELO, win rate 41%). Things go best on Anubis (+407 ELO, win rate 58%). Match no. 1 of the day goes best: 56% win rate, +246 ELO. Improved over the last three months: Win rate +5 pp, ELO +384. Unchanged in recent months: K/R at 0.78, Rating at 1.06, ADR at 85.5, Headshots at 54%. Last 30 days: 122 matches, win rate 49%, net ELO −230.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.