badxx__

Poland
Player Viewer
69 matches tracked 27 matches in 30 days Follow on Twitch
ELO ▼ 176
998
30-day peak: 1,258
Rank EU
#1,193,818 #91,474 in PL

How does badxx__ play?

Rating 0.82 (from 19 matches) K/R 0.67 ADR 68.3 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with at least a normal rating (0.90 and up). 26%
Rating spread from 19 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 5% normal 0.90 to 1.09 16% weak 0.75 to 0.89 42% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3.0 pp better than 17%
Opening duels won 47%−2 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+4 pp better than 70%
Clutch 1v2 won 16%−6 pp better than 23%
Clutch kills per match 1.5−0.1 better than 42%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−2 pp better than 40%
AWP share of kills 3%−8 pp better than 19%
K/D 0.88−0.09 better than 24%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.9%−1.9 pp better than 14%
Rounds with 3K 2.9%−0.8 pp better than 24%
MVPs per match 1.8−0.3 better than 26%
4Ks and aces 8x 4K, 1 ace in 53 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 25%−9 pp better than 6%
Utility damage per round 2.2−1.7 better than 15%
Enemies flashed per round 0.29+0.04 better than 65%
Rounds with a death 76%+3.0 pp better than 21%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.67
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.73.

Patterns

From the last 69 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −12 ELO
26 matches · 50% wins

badxx__ loses the most ELO on Mirage: −12 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.50 · Nuke
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
50% better than 56%
0.63 better than 21%
61.5 better than 2%
0.70–
52% of 56 duels better than 72%
40% of 5 situations better than 58%
Dust 212
25% –
0.68 –
76.9 –
0.77–
48% of 46 duels –
60% of 5 situations –
Nuke9
44% –
0.77 –
73.2 –
1.08–
58% of 19 duels –
17% of 6 situations –
Inferno7
43% –
0.81 –
78.3 –
0.79–
36% of 14 duels –
0% of 1 situations –
Ancient6
50% –
0.63 –
64.4 –
0.53–
56% of 16 duels –
-
Anubis6
50% –
0.63 –
75.4 –
0.93–
39% of 18 duels –
100% of 3 situations –
Vertigo3
33% –
0.57 –
49.9 –
0.81–
0% of 9 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How badxx__ plays

Across 69 matches badxx__ averages K/R 0.67 and ADR 68.3; the rating across the 19 rated matches is 0.82. Most room to improve: Utility with impact at 25%. That is better than only 6% of players on level 4. On average 14.6 kills per match, 41% of them headshots. The strongest map is Mirage with a 50% win rate in 26 matches. In 2 of 19 matches the rating was 1.10 or higher (11%), in 14 it was below 0.90. In 53 matches with detailed stats: 8 4Ks and 1 aces. Best month by rating: October 2026 at 0.88. badxx__ loses the most ELO on Mirage (−12 ELO, win rate 50%). Last 30 days: 27 matches, win rate 41%, ELO balance −149.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.