badque1

Israel
Streamer
270 matches tracked 128 matches in 30 days

How does badque1 play?

Rating 1.01 (from 248 matches) K/R 0.72 ADR 81.4 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 248 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so right on the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 46%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 13%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 58%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.01−0.02 · Ø 1.03 better than 38%
Pistol kills per match 2.7
Knife kills 1 in 270 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.1%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 42%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 39%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 38x 4K, 4 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 89%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 67%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether badque1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 230 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.73
FebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.77.

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −115 ELO
54 matches · 52% win rate
From match 5 of the day −114 ELO
92 matches · 45% win rate
On Sundays −154 ELO, win rate 44%

badque1 loses the most ELO on Dust 2: −115 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Highest rating in a match: 2.26 · Ancient
  3. Most kills in a match: 33 · Dust 2
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
41% better than 14%
0.70 better than 29%
79.5 better than 42%
0.96 better than 25%
49% of 253 duels better than 35%
34% of 35 situations better than 39%
Dust 254
52% right on the average
0.71 better than 33%
79.3 better than 40%
1.06 better than 55%
46% of 179 duels better than 22%
35% of 34 situations better than 41%
Ancient47
62% better than 80%
0.74 better than 47%
85.6 better than 69%
1.02 better than 45%
54% of 196 duels better than 64%
32% of 22 situations better than 31%
Anubis39
59% better than 74%
0.73 better than 41%
81.7 better than 52%
1.03 better than 45%
52% of 178 duels better than 54%
33% of 24 situations better than 39%
Nuke30
63% better than 73%
0.73 better than 43%
83.1 better than 61%
1.03 better than 44%
59% of 123 duels better than 84%
8% of 12 situations better than 3%
Inferno16
63% better than 75%
0.70 better than 25%
82.4 better than 48%
1.01 better than 31%
58% of 59 duels better than 74%
25% of 4 situations better than 20%
Cache15
47% -
0.70 -
79.2 -
0.96-
41% of 44 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How badque1 plays

Across 270 matches badque1 averages K/R 0.72 and ADR 81.4; the rating across the 248 rated matches is 1.01. Biggest strength: Utility damage per round at 6.0, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 51% headshots. The strongest map is Nuke with a 63% win rate in 30 matches. In 102 of 248 matches the rating was 1.10 or higher (41%), in 91 it was below 0.90. In 248 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: August 2026 at 1.08. badque1 loses the most ELO on Dust 2 (−115 ELO, win rate 52%). Things go best on Ancient (+173 ELO, win rate 62%). Match no. 2 of the day goes best: 64% win rate, +124 ELO. Last 30 days: 128 matches, win rate 53%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.