badii666

Canada
Streamer
580 matches tracked 74 matches in 30 days

How does badii666 play?

Rating 1.13 (from 463 matches) K/R 0.81 ADR 86.6 from 580 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 461 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (286 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so slightly above the average (1.05).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.14+0.09 · Ø 1.05 better than 76%
Pistol kills per match 3.3
Knife kills 17 in 580 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 81%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 92%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 69x 4K, 2 aces in 286 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+3 pp · Ø 34% better than 67%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 89%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 82%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ADR +5.6
= Stayed the same
Headshots at 54%, Win rate at 51%
▼ Got worse
ELO −231

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOctNov

Best month: November 2026 with 0.89. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 580 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −250 ELO
106 matches · 45% win rate
On Inferno −104 ELO
108 matches · 51% win rate
On Fridays −249 ELO, win rate 44%

badii666 loses the most ELO in match 1 of the day: −250 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.88 · Anubis
  2. Recorded match no. 500 · Inferno
  3. Longest win streak: 8 wins in a row · Ancient
  4. Most kills in a match: 55 · Anubis

Maps in detail

from the last 580 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage168
51% better than 44%
0.80 better than 73%
86.7 better than 75%
1.09 better than 66%
54% of 578 duels better than 64%
26% of 77 situations better than 18%
Ancient157
55% better than 52%
0.86 better than 88%
91.0 better than 85%
1.21 better than 89%
58% of 546 duels better than 80%
40% of 102 situations better than 55%
Inferno108
51% better than 32%
0.81 better than 66%
84.4 better than 51%
1.13 better than 57%
55% of 331 duels better than 55%
49% of 53 situations better than 74%
Anubis61
54% better than 54%
0.83 better than 83%
88.7 better than 84%
1.16 better than 81%
53% of 189 duels better than 58%
38% of 37 situations right on the average
Dust 253
47% better than 30%
0.76 better than 54%
79.0 better than 38%
1.08 better than 58%
52% of 168 duels right on the average
48% of 21 situations better than 77%
Nuke26
50% better than 35%
0.75 better than 47%
82.2 better than 51%
0.99 better than 32%
44% of 90 duels better than 9%
31% of 16 situations better than 29%
Cache5
60% -
0.67 -
72.1 -
0.91-
44% of 18 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How badii666 plays

Across 580 matches badii666 averages K/R 0.81 and ADR 86.6; the rating across the 463 rated matches is 1.13. Biggest strength: 3K rounds at 5.8%, better than 92% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 54% headshots. The strongest map is Ancient with a 55% win rate in 157 matches. In 236 of 461 matches the rating was 1.10 or higher (51%), in 108 it was below 0.90. In 286 matches with detailed stats: 69 4Ks and 2 aces. Best month by rating: June 2026 at 1.22. badii666 loses the most ELO in match 1 of the day (−250 ELO, win rate 45%). Things go best on Ancient (+462 ELO, win rate 55%). Match no. 4 of the day goes best: 59% win rate, +358 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +5.6. Got weaker: ELO −231. Unchanged in recent months: Headshots at 54%, Win rate at 51%. Last 30 days: 74 matches, win rate 43%, net ELO −237.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.