bachupov

Serbia
Streamer
448 matches tracked 78 matches in 30 days
ELO ▼ 9
2,056
30-day peak: 2,155
Rank EU
#216,635
Serbia #2,102 in Serbia

How does bachupov play?

Rating 1.05 (from 347 matches) K/R 0.73 ADR 80.9 from 448 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 347 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 84%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 33%+21 pp · Ø 12% better than 98%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.0 from the last 447
Knife kills 3 in 447 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 69%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 52x 4K, 4 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.12, ADR +10.3, ELO +280
= Stayed the same
Headshots at 47%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.78 (at the start 0.68). Slightly above the average (0.74).

Patterns

From the last 447 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −219 ELO
146 matches · 49% win rate
On Dust 2 −179 ELO
92 matches · 45% win rate
Between 0:00 and 6:00 −84 ELO, win rate 44%
On Thursdays −381 ELO, win rate 41%

bachupov loses the most ELO on Mirage: −219 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.61 · Dust 2
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 447 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage146
49% better than 40%
0.75 better than 54%
84.2 better than 66%
1.02 better than 46%
48% of 716 duels better than 32%
37% of 51 situations better than 47%
Dust 292
45% better than 29%
0.72 better than 42%
81.0 better than 52%
1.00 better than 40%
53% of 408 duels better than 60%
33% of 36 situations better than 38%
Ancient69
49% better than 39%
0.75 better than 53%
81.9 better than 53%
1.08 better than 66%
54% of 262 duels better than 64%
52% of 31 situations better than 86%
Anubis58
52% right on the average
0.78 better than 71%
85.9 better than 76%
1.09 better than 70%
55% of 267 duels better than 70%
46% of 24 situations better than 73%
Nuke37
51% better than 41%
0.76 right on the average
83.0 better than 57%
1.08 better than 57%
55% of 149 duels better than 64%
40% of 20 situations right on the average
Cache24
67% -
0.84 -
87.5 -
1.12-
56% of 50 duels -
25% of 4 situations -
Inferno17
59% better than 66%
0.83 better than 79%
91.6 better than 88%
1.21-
51% of 53 duels better than 36%
25% of 4 situations better than 19%
Overpass4
25% -
0.89 -
87.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How bachupov plays

Across 448 matches bachupov averages K/R 0.73 and ADR 80.9; the rating across the 347 rated matches is 1.05. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 47% headshots. The strongest map is Cache with a 67% win rate in 24 matches. In 148 of 347 matches the rating was 1.10 or higher (43%), in 134 it was below 0.90. In 191 matches with detailed stats: 52 4Ks and 4 aces. Best month by rating: November 2026 at 1.13. bachupov loses the most ELO on Mirage (−219 ELO, win rate 49%). Things go best on Anubis (+199 ELO, win rate 52%). Match no. 4 of the day goes best: 55% win rate, +121 ELO. Improved over the last three months: K/R +0.10, Rating +0.12, ADR +10.3, ELO +280. Unchanged in recent months: Headshots at 47%, Win rate at 51%. Last 30 days: 78 matches, win rate 50%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.