b1zttt

Germany
Streamer
On FACEIT since 2024 362 matches tracked 134 matches in 30 days
ELO ▼ 257
2,759
30-day peak: 3,068
Rank EU ▼ 11,752 places
#21,537
Germany #468 in Germany
30 days · prev. #9,785 · best #9,296

How does b1zttt play?

Rating 1.04 K/R 0.77 ADR 86.7 from 362 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 362 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

2,750-2,999 ELO

Compared with 11,776 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 51%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 2.9
Knife kills 2 in 362 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 59%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 60%
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 48x 4K, 7 aces in 279 matches

Utility and deaths

Average
Nades, flashes and deaths

8.8 utility damage per round and so well above the average (4.0).

Utility hit rate 51%+17 pp · Ø 34% better than 99%
Utility damage per round 8.8+4.8 · Ø 4.0 better than 99%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 58%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 87.0
▼ Got worse
Rating −0.07, Headshots −3 pp, Win rate −6 pp, ELO −252

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.75).

Patterns

From the last 362 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −170 ELO
38 matches · 47% win rate
In match 3 of the day −69 ELO
59 matches · 46% win rate
On Thursdays −3 ELO, win rate 43%

b1zttt loses the most ELO on Ancient: −170 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Highest rating in a match: 2.22 · Mirage
  3. Most kills in a match: 46 · Dust 2
  4. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 362 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
55% better than 57%
0.78 better than 62%
88.1 better than 79%
1.06 better than 52%
52% of 586 duels right on the average
38% of 47 situations right on the average
Dust 282
50% better than 36%
0.73 better than 38%
84.3 better than 63%
1.02 better than 35%
49% of 368 duels better than 32%
45% of 31 situations better than 69%
Anubis70
54% better than 51%
0.75 right on the average
84.2 better than 64%
1.00 better than 31%
51% of 434 duels better than 42%
17% of 29 situations better than 7%
Inferno56
57% right on the average
0.86 better than 80%
95.3 better than 86%
1.19 better than 71%
55% of 382 duels right on the average
38% of 16 situations better than 46%
Ancient38
47% better than 27%
0.72 better than 32%
81.4 better than 45%
0.95 better than 16%
48% of 206 duels better than 26%
67% of 15 situations better than 96%
Cache8
63% -
0.70 -
83.2 -
0.99-
54% of 37 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How b1zttt plays

Across 362 matches b1zttt averages K/R 0.77, ADR 86.7 and a rating of 1.04. Biggest strength: Utility hit rate at 51%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 59% headshots. The strongest map is Inferno with a 57% win rate in 56 matches. In 160 of 362 matches the rating was 1.10 or higher (44%), in 131 it was below 0.90. In 279 matches with detailed stats: 48 4Ks and 7 aces. Best month by rating: July 2026 at 1.10. b1zttt loses the most ELO on Ancient (−170 ELO, win rate 47%). Things go best on Mirage (+205 ELO, win rate 55%). Match no. 2 of the day goes best: 59% win rate, +129 ELO. Got weaker: Rating −0.07, Headshots −3 pp, Win rate −6 pp, ELO −252. Unchanged in recent months: K/R at 0.76, ADR at 87.0. Last 30 days: 134 matches, win rate 49%, net ELO −292.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.