b1g_burger

LV
Player
201 matches tracked 38 matches in 30 days Follow on Twitch
ELO ▼ 194
749
30-day peak: 943
Rank EU
#1,496,523 #8,145 in LV

How does b1g_burger play?

Rating 0.98 (from 124 matches) K/R 0.72 ADR 78.8 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 124 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 2 average. More 1v1 and 1v2 wins than the level 2 average.
Multi-killsClutcher
better than most on level 2 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%0.0 pp level
Opening duels won 46%−1 pp better than 47%

Clutch

Strength
Last one alive
Clutch 1v1 won 50%+12 pp better than 96%
Clutch 1v2 won 23%+4 pp better than 73%
Clutch kills per match 1.8+0.3 better than 77%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%0 pp level
AWP share of kills 9%−2 pp better than 50%
K/D 0.98+0.08 better than 85%
Pistol kills per match 2.2
Knife kills 14 in 201 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 12.7%+0.7 pp better than 74%
Rounds with 3K 4.1%+0.7 pp better than 86%
MVPs per match 2.3+0.3 better than 92%
4Ks and aces 34x 4K, 9 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 25%−8 pp better than 11%
Utility damage per round 2.7−0.7 better than 37%
Enemies flashed per round 0.20−0.02 better than 49%
Rounds with a death 74%0.0 pp level

Progress

One value per month, dashed line is the Level 2 average
▲ Improved
K/R +0.04, Headshots +7 pp, Win rate +7 pp, ELO +71
= Stayed the same
Rating at 0.99, ADR at 79.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.73 (at the start 0.69).

Patterns

From the last 201 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −69 ELO
45 matches · 42% wins
On Ancient −68 ELO
27 matches · 48% wins

b1g_burger loses the most ELO on Dust 2: −69 ELO, 42% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Cache
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 2.56 · Ancient
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
55% better than 75%
0.72 better than 76%
79.9 better than 81%
0.95–
47% of 241 duels level
54% of 35 situations better than 87%
Dust 245
42% better than 27%
0.76 better than 90%
81.0 better than 81%
1.08–
46% of 164 duels better than 47%
50% of 24 situations better than 86%
Anubis28
50% level
0.73 better than 77%
80.5 better than 75%
0.97–
53% of 92 duels better than 83%
57% of 14 situations better than 88%
Ancient27
48% better than 42%
0.69 better than 63%
78.3 better than 69%
0.95–
45% of 97 duels better than 43%
43% of 14 situations better than 69%
Nuke19
42% better than 20%
0.63 better than 23%
67.4 better than 15%
0.86–
38% of 82 duels better than 9%
50% of 12 situations better than 83%
Inferno14
36% –
0.75 –
81.6 –
0.97–
47% of 51 duels –
45% of 11 situations –
Cache5
20% –
0.70 –
72.1 –
1.05–
38% of 24 duels –
0% of 2 situations –
Vertigo5
40% –
0.88 –
83.9 –
1.23–
33% of 12 duels –
43% of 7 situations –

Compared with players on the same level who have at least 15 matches on the map.

How b1g_burger plays

Across 201 matches b1g_burger averages K/R 0.72 and ADR 78.8; the rating across the 124 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 50%. That is better than 96% of players on level 2. Most room to improve: Utility with impact at 25%. That is better than only 11% of players on level 2. On average 15.6 kills per match, 40% of them headshots. The strongest map is Mirage with a 55% win rate in 58 matches. In 41 of 124 matches the rating was 1.10 or higher (33%), in 55 it was below 0.90. In 170 matches with detailed stats: 34 4Ks and 9 aces. Best month by rating: August 2026 at 1.03. b1g_burger loses the most ELO on Dust 2 (−69 ELO, win rate 42%). Things go best from match 5 of the day (+120 ELO, win rate 56%). Improved over the last three months: K/R +0.04, Headshots +7 pp, Win rate +7 pp, ELO +71. Unchanged in recent months: Rating at 0.99, ADR at 79.2. Last 30 days: 38 matches, win rate 37%, ELO balance −204.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.