B1baaa_

ME
Streamer
299 matches tracked 145 matches in 30 days Follow on Twitch

How does B1baaa_ play?

Rating 1.02 (from 169 matches) K/R 0.73 ADR 80.0 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 169 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 21%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (257 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 10%−1 pp better than 56%
K/D 1.02−0.01 better than 44%
Pistol kills per match 1.9
Knife kills 7 in 299 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%0.0 pp level
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 39x 4K, 4 aces in 257 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 4.0−0.1 better than 49%
Enemies flashed per round 0.17−0.13 better than 17%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +491
= Stayed the same
K/R at 0.73, ADR at 79.8, Headshots at 54%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.73 (at the start 0.74).

Patterns

From the last 299 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −152 ELO
86 matches · 43% wins
On Ancient −114 ELO
30 matches · 53% wins
Between 6:00 and 12:00 −131 ELO, win rate 43%
On Thursdays −43 ELO, win rate 38%

B1baaa_ loses the most ELO from match 5 of the day: −152 ELO, 43% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.04 · Dust 2
  4. Most kills in a match: 37 · Ancient
  5. Reached level 10 · Dust 2

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
49% better than 38%
0.72 better than 41%
79.7 better than 44%
1.00 better than 36%
51% of 385 duels level
46% of 46 situations better than 72%
Mirage77
53% better than 54%
0.73 better than 43%
79.9 better than 45%
1.04 level
48% of 365 duels better than 29%
36% of 47 situations better than 44%
Anubis37
51% better than 47%
0.77 better than 65%
81.6 better than 54%
1.14 better than 80%
55% of 159 duels better than 70%
42% of 24 situations better than 59%
Inferno33
58% better than 58%
0.72 better than 37%
81.9 better than 53%
0.97 better than 31%
55% of 170 duels better than 65%
44% of 16 situations better than 62%
Ancient30
53% level
0.68 better than 18%
74.5 better than 15%
0.86 better than 3%
47% of 119 duels better than 26%
38% of 16 situations better than 54%
Cache18
50% -
0.88 -
91.0 -
1.24-
56% of 94 duels -
40% of 5 situations -
Nuke17
41% better than 10%
0.67 better than 15%
72.8 better than 13%
0.79-
48% of 66 duels better than 24%
29% of 7 situations better than 29%

Compared with players on the same level who have at least 15 matches on the map.

How B1baaa_ plays

Across 299 matches B1baaa_ averages K/R 0.73 and ADR 80.0; the rating across the 169 rated matches is 1.02. On average 16.0 kills per match, 54% of them headshots. The strongest map is Inferno with a 58% win rate in 33 matches. In 65 of 169 matches the rating was 1.10 or higher (38%), in 67 it was below 0.90. In 257 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: October 2026 at 1.08. B1baaa_ loses the most ELO from match 5 of the day (−152 ELO, win rate 43%). Things go best in match 3 of the day (+299 ELO, win rate 58%). Improved over the last three months: ELO +491. Unchanged in recent months: K/R at 0.73, ADR at 79.8, Headshots at 54%, Win rate at 52%. Last 30 days: 145 matches, win rate 50%, ELO balance −21.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.