Azumi_2001

Ukraine
Player
456 matches tracked 82 matches in 30 days
ELO ▼ 239
944
30-day peak: 1,261
Rank EU
#1,344,745
Ukraine #67,697 in Ukraine

How does Azumi_2001 play?

Rating 0.95 (from 395 matches) K/R 0.70 ADR 76.4 from 456 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 395 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 4 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (259 matches).

Level 4

Compared with 635 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so right on the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 45%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 74%
Clutch 1v2 won 22%+3 pp · Ø 19% better than 62%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 43%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (43%).

Headshot rate 54%+11 pp · Ø 43% better than 95%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.94−0.01 · Ø 0.95 better than 50%
Pistol kills per match 2.4
Knife kills 4 in 456 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so right on the average (2.1).

2K rounds 12.6%−0.1 pp · Ø 12.7% better than 51%
3K rounds 3.4%−0.2 pp · Ø 3.6% better than 44%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 36x 4K, 4 aces in 259 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 23%−11 pp · Ø 34% better than 2%
Utility damage per round 2.4−1.3 · Ø 3.7 better than 21%
Enemies flashed per round 0.19−0.04 · Ø 0.23 better than 40%
Deaths per round 75%+2 pp · Ø 73% better than 35%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.93, ADR at 74.3, Headshots at 54%
▼ Got worse
K/R −0.04, Win rate −5 pp, ELO −279

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: June 2026 with 0.76. Last 3 months: 0.68 (at the start 0.72). Just below the average (0.70).

Patterns

From the last 456 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −286 ELO
80 matches · 43% win rate
On Inferno −280 ELO
23 matches · 26% win rate
On Thursdays −184 ELO, win rate 41%

Azumi_2001 loses the most ELO from match 5 of the day: −286 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Mirage
  2. Most kills in a match: 50 · Mirage
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 456 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage131
53% better than 64%
0.70 better than 54%
77.0 better than 52%
0.96 better than 53%
51% of 464 duels better than 64%
38% of 40 situations right on the average
Dust 2120
48% right on the average
0.72 better than 67%
77.7 better than 56%
0.97 better than 57%
49% of 420 duels right on the average
44% of 62 situations better than 71%
Anubis84
50% right on the average
0.72 better than 62%
78.7 better than 54%
0.96 right on the average
46% of 302 duels better than 34%
38% of 42 situations right on the average
Ancient37
49% better than 54%
0.71 better than 60%
73.8 better than 34%
1.00 better than 72%
49% of 117 duels better than 57%
33% of 21 situations better than 40%
Cache31
61% -
0.67 -
72.8 -
0.92-
49% of 106 duels -
47% of 17 situations -
Nuke29
48% better than 32%
0.68 better than 38%
74.0 better than 34%
0.91 better than 29%
49% of 121 duels better than 42%
41% of 17 situations better than 59%
Inferno23
26% better than 1%
0.63 better than 33%
69.0 better than 18%
0.81 better than 15%
38% of 95 duels better than 10%
13% of 8 situations better than 6%

Compared with players on the same level who have at least 15 matches on the map.

How Azumi_2001 plays

Across 456 matches Azumi_2001 averages K/R 0.70 and ADR 76.4; the rating across the 395 rated matches is 0.95. Biggest strength: Headshot rate at 54%, better than 95% of level 4 players. Most room to improve: Utility hit rate at 23%, better than only 2% of level 4 players. Averages 15.6 kills per match with 54% headshots. The strongest map is Cache with a 61% win rate in 31 matches. In 113 of 395 matches the rating was 1.10 or higher (29%), in 177 it was below 0.90. In 259 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: June 2026 at 1.07. Azumi_2001 loses the most ELO from match 5 of the day (−286 ELO, win rate 43%). Things go best in match 3 of the day (+477 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +477 ELO. Got weaker: K/R −0.04, Win rate −5 pp, ELO −279. Unchanged in recent months: Rating at 0.93, ADR at 74.3, Headshots at 54%. Last 30 days: 82 matches, win rate 44%, net ELO −276.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.