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ayp666

Dominican Republic
Streamer Player
120 matches tracked

How does ayp666 play?

Rating 2.73 (from 12 matches) K/R 0.89 ADR 95.1 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
2.73
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±3.12 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 12 matches
outstanding 1.80 and up 42% strong 1.30 to 1.79 8% good 1.10 to 1.29 8% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (2 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 14% no comparison
Opening duels won 42% no comparison

Clutch

Last one alive
Clutch 1v2 won 100% no comparison
Clutch kills per match 1.5 no comparison

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.03).

Headshot rate 54%+3 pp · Ø 51% better than 74%
AWP share of kills 2% no comparison
K/D 1.28+0.25 · Ø 1.03 better than 95%
Pistol kills per match 2.8
Knife kills 1 in 120 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 16.9% no comparison
3K rounds 5.1% no comparison
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 2x 4K, 0 aces in 2 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 22% no comparison
Utility damage per round 2.0 no comparison
Enemies flashed per round 0.15 no comparison
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether ayp666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 1 matches from the last 3 months and 10 before.

Kills per round (K/R)

1.77
DecJanFebMarAprMayJunJulAugSepOctNov

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −48 ELO
41 matches · 51% win rate
On Mirage −24 ELO
65 matches · 68% win rate
Between 0:00 and 6:00 −24 ELO, win rate 59%

ayp666 loses the most ELO in match 1 of the day: −48 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 57 · Mirage
  3. Highest rating in a match: 8.97 · Mirage
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
68% better than 95%
1.00 better than 99%
105.1 better than 99%
4.84-
91% of 47 duels better than 99%
100% of 1 situations better than 99%
Dust 226
73% better than 98%
0.78 better than 66%
85.3 better than 69%
0.76-
44% of 9 duels better than 14%
0% of 2 situations better than 1%
Ancient10
40% -
0.73 -
78.6 -
-
-
-
Nuke5
60% -
0.92 -
97.7 -
1.35-
54% of 13 duels -
-
Train5
40% -
0.78 -
83.2 -
-
-
-
Inferno4
50% -
0.66 -
73.6 -
1.01-
100% of 2 duels -
0% of 1 situations -
Anubis3
67% -
0.67 -
76.7 -
1.10-
17% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ayp666 plays

Across 120 matches ayp666 averages K/R 0.89 and ADR 95.1; the rating across the 12 rated matches is 2.73. Biggest strength: Damage per round (ADR) at 95.1, better than 96% of level 10 · 2,250-2,499 ELO players. Averages 19.7 kills per match with 54% headshots. The strongest map is Dust 2 with a 73% win rate in 26 matches. In 7 of 12 matches the rating was 1.10 or higher (58%), in 3 it was below 0.90. In 2 matches with detailed stats: 2 4Ks and 0 aces. ayp666 loses the most ELO in match 1 of the day (−48 ELO, win rate 51%). Things go best on Dust 2 (+51 ELO, win rate 73%). From match no. 5 of the day on, things go best: 80% win rate. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.