ayatothegod

ayatothegod

Ukraine
Streamer

376 followers 3 streams in 30 days 1 avg. viewers last live on Sep 19, 2026

630 matches tracked 104 matches in 30 days

How does ayatothegod play?

Rating 1.14 (from 471 matches) K/R 0.81 ADR 83.0 from 630 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 471 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 97%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.15+0.12 · Ø 1.03 better than 80%
Pistol kills per match 3.2
Knife kills 17 in 630 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.2%).

2K rounds 15.0%+1.8 pp · Ø 13.2% better than 80%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 58%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 59x 4K, 7 aces in 279 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 72%
Deaths per round 70%−2 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, ELO +201
= Stayed the same
K/R at 0.80, ADR at 82.3, Win rate at 51%
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 630 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −272 ELO
125 matches · 47% win rate
On Nuke −228 ELO
36 matches · 39% win rate
In match 3 of the day −114 ELO
106 matches · 45% win rate

ayatothegod loses the most ELO on Dust 2: −272 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Anubis
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 50 · Ancient
  4. Highest rating in a match: 2.87 · Mirage

Maps in detail

from the last 630 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage177
52% right on the average
0.83 better than 83%
85.9 better than 72%
1.09 better than 66%
56% of 572 duels better than 76%
32% of 88 situations better than 31%
Ancient145
56% better than 63%
0.84 better than 86%
84.7 better than 64%
1.23 better than 93%
60% of 408 duels better than 89%
43% of 92 situations better than 64%
Dust 2125
47% better than 29%
0.81 better than 79%
82.1 better than 53%
1.14 better than 78%
57% of 418 duels better than 79%
41% of 71 situations better than 58%
Anubis118
54% better than 53%
0.78 better than 65%
81.2 better than 47%
1.14 better than 78%
56% of 317 duels better than 73%
36% of 67 situations better than 45%
Nuke36
39% better than 6%
0.75 right on the average
79.4 better than 41%
1.03 better than 46%
50% of 139 duels better than 35%
24% of 21 situations better than 20%
Inferno19
47% better than 19%
0.76 better than 45%
79.6 better than 26%
1.07-
58% of 24 duels better than 67%
29% of 7 situations better than 32%
Overpass9
56% -
0.60 -
61.4 -
0.62-
38% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ayatothegod plays

Across 630 matches ayatothegod averages K/R 0.81 and ADR 83.0; the rating across the 471 rated matches is 1.14. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 62% headshots. The strongest map is Ancient with a 56% win rate in 145 matches. In 244 of 471 matches the rating was 1.10 or higher (52%), in 124 it was below 0.90. In 279 matches with detailed stats: 59 4Ks and 7 aces. Best month by rating: October 2026 at 1.24. ayatothegod loses the most ELO on Dust 2 (−272 ELO, win rate 47%). Things go best on Ancient (+428 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +341 ELO. Improved over the last three months: Headshots +3 pp, ELO +201. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.80, ADR at 82.3, Win rate at 51%. Last 30 days: 104 matches, win rate 56%, net ELO +254.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.