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ayatocs2_

United Arab Emirates
Streamer
285 matches tracked 60 matches in 30 days
ELO ▲ 184
2,044
30-day peak: 2,066
Rank EU
#229,580
United Arab Emirates #667 in United Arab Emirates

How does ayatocs2_ play?

Rating 1.13 K/R 0.79 ADR 83.6 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 285 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (50%).

Headshot rate 35%−15 pp · Ø 50% better than 2%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.17+0.14 · Ø 1.03 better than 86%
Pistol kills per match 2.5
Knife kills 6 in 285 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 54%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 71%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 48x 4K, 7 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.3).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 6%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 8%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +422
= Stayed the same
Headshots at 35%, Win rate at 52%
▼ Got worse
K/R −0.08, Rating −0.14, ADR −6.5

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.92. Last 3 months: 0.77 (at the start 0.85). Slightly above the average (0.74).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −329 ELO
42 matches · 38% win rate
In match 2 of the day −146 ELO
70 matches · 46% win rate
Between 18:00 and 24:00 +11 ELO, win rate 46%
On Tuesdays −88 ELO, win rate 45%

ayatocs2_ loses the most ELO on Dust 2: −329 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Reached level 10 · Mirage
  3. Highest rating in a match: 2.33 · Ancient
  4. Longest win streak: 7 wins in a row · Nuke
  5. Most kills in a match: 41 · Inferno

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
56% better than 66%
0.78 better than 68%
84.4 better than 67%
1.12 better than 77%
60% of 345 duels better than 90%
28% of 58 situations better than 20%
Anubis48
54% better than 55%
0.78 better than 68%
82.6 better than 57%
1.13 better than 78%
59% of 145 duels better than 86%
37% of 41 situations better than 49%
Ancient47
62% better than 83%
0.89 better than 96%
91.4 better than 91%
1.29 better than 98%
52% of 128 duels right on the average
32% of 37 situations better than 32%
Dust 242
38% better than 9%
0.68 better than 23%
73.1 better than 14%
0.96 better than 25%
51% of 134 duels right on the average
39% of 28 situations better than 53%
Inferno27
52% better than 45%
0.80 better than 79%
85.8 better than 70%
1.12 better than 77%
48% of 85 duels better than 28%
32% of 22 situations better than 41%
Cache19
37% -
0.79 -
81.1 -
1.12-
51% of 49 duels -
28% of 25 situations -
Nuke15
47% better than 29%
0.73 better than 38%
81.9 right on the average
1.04 better than 46%
47% of 51 duels better than 24%
25% of 12 situations better than 19%
Vertigo5
60% -
0.97 -
95.4 -
1.36-
65% of 26 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ayatocs2_ plays

Across 285 matches ayatocs2_ averages K/R 0.79, ADR 83.6 and a rating of 1.13. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 35%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 35% headshots. The strongest map is Ancient with a 62% win rate in 47 matches. In 143 of 285 matches the rating was 1.10 or higher (50%), in 89 it was below 0.90. In 248 matches with detailed stats: 48 4Ks and 7 aces. Best month by rating: July 2026 at 1.35. ayatocs2_ loses the most ELO on Dust 2 (−329 ELO, win rate 38%). Things go best on Mirage (+343 ELO, win rate 56%). Match no. 3 of the day goes best: 63% win rate, +315 ELO. Improved over the last three months: ELO +422. Got weaker: K/R −0.08, Rating −0.14, ADR −6.5. Unchanged in recent months: Headshots at 35%, Win rate at 52%. Last 30 days: 60 matches, win rate 55%, net ELO +179.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.