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axrocs

Romania
Streamer Player

1 follower 1 stream in 30 days 2 avg. viewers last live on Nov 14, 2026

On FACEIT since 2016 248 matches tracked 85 matches in 30 days
ELO ▼ 617
2,733
30-day peak: 3,350
Rank EU ▼ 23,287 places
#25,388
Romania #339 in Romania
30 days · prev. #2,101 · best #1,900

How does axrocs play?

Rating 0.99 (from 208 matches) K/R 0.70 ADR 78.6 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 208 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 88%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.95−0.10 · Ø 1.05 better than 15%
Pistol kills per match 3.1
Knife kills 2 in 248 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 29%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 40%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 29x 4K, 3 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 82%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, ADR +4.6, Headshots +7 pp, Win rate +4 pp
= Stayed the same
Rating at 0.99
▼ Got worse
ELO −201

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.72 (at the start 0.66). Slightly below the average (0.75).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −259 ELO
23 matches · 30% win rate
On Anubis −143 ELO
29 matches · 45% win rate
On Tuesdays −159 ELO, win rate 42%

axrocs loses the most ELO on Inferno: −259 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Inferno
  2. Longest win streak: 7 wins in a row · Mirage
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 43 · Mirage

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
52% right on the average
0.73 better than 39%
81.0 better than 46%
1.00 better than 33%
50% of 375 duels better than 40%
41% of 34 situations better than 58%
Ancient50
50% better than 39%
0.70 better than 24%
77.5 better than 26%
1.01 better than 36%
50% of 166 duels better than 38%
25% of 12 situations better than 20%
Anubis29
45% better than 22%
0.64 better than 7%
75.0 better than 16%
0.95 better than 17%
47% of 87 duels better than 22%
50% of 10 situations better than 77%
Dust 227
63% better than 84%
0.68 better than 18%
78.3 better than 32%
0.98 better than 25%
48% of 123 duels better than 29%
29% of 14 situations better than 24%
Inferno23
30% better than 1%
0.71 better than 21%
79.9 better than 28%
0.98 better than 17%
47% of 89 duels better than 13%
45% of 11 situations better than 61%
Nuke22
45% better than 18%
0.67 better than 13%
75.6 better than 17%
0.99-
39% of 71 duels better than 4%
50% of 8 situations better than 72%
Cache8
63% -
0.67 -
77.6 -
0.87-
53% of 34 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How axrocs plays

Across 248 matches axrocs averages K/R 0.70 and ADR 78.6; the rating across the 208 rated matches is 0.99. Biggest strength: Headshot rate at 58%, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.95, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 58% headshots. The strongest map is Dust 2 with a 63% win rate in 27 matches. In 70 of 208 matches the rating was 1.10 or higher (34%), in 87 it was below 0.90. In 182 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: June 2026 at 1.06. axrocs loses the most ELO on Inferno (−259 ELO, win rate 30%). Things go best on Dust 2 (+191 ELO, win rate 63%). Match no. 3 of the day goes best: 55% win rate, +45 ELO. Improved over the last three months: K/R +0.06, ADR +4.6, Headshots +7 pp, Win rate +4 pp. Got weaker: ELO −201. Unchanged in recent months: Rating at 0.99. Last 30 days: 85 matches, win rate 38%, net ELO −617.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.