Avengerstms

Brazil
Streamer
163 matches tracked
ELO
2,130
Peak across recorded matches: 2,561
Rank SA ▼ 588 places
#4,540
Brazil #3,623 in Brazil
30 days · prev. #3,952 · best #3,952

How does Avengerstms play?

Rating 1.15 (from 39 matches) K/R 0.80 ADR 83.9 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 39 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.17+0.14 · Ø 1.03 better than 86%
Pistol kills per match 2.9
Knife kills 2 in 163 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 74%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 10x 4K, 1 ace in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 17%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.81, ADR at 85.7, Win rate at 56%
▼ Got worse
ELO −335

Sep to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.81
JanFebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.83. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −41 ELO
26 matches · 42% win rate
Between 18:00 and 24:00 −64 ELO, win rate 45%
On Tuesdays −101 ELO, win rate 38%

Avengerstms loses the most ELO in match 3 of the day: −41 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 58 · Mirage

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
56% better than 66%
0.80 better than 75%
84.1 better than 66%
1.25-
64% of 53 duels better than 97%
50% of 6 situations better than 82%
Dust 231
55% better than 61%
0.78 better than 68%
79.7 better than 43%
1.07-
55% of 31 duels better than 71%
33% of 3 situations better than 35%
Anubis27
56% better than 62%
0.87 better than 93%
88.5 better than 83%
1.19-
50% of 42 duels better than 39%
17% of 6 situations better than 9%
Ancient22
55% better than 63%
0.80 better than 77%
86.1 better than 74%
1.10-
52% of 29 duels right on the average
0% of 2 situations better than 1%
Inferno8
63% -
0.81 -
83.4 -
0.99-
56% of 9 duels -
50% of 2 situations -
Nuke4
25% -
0.72 -
70.8 -
1.05-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Avengerstms plays

Across 163 matches Avengerstms averages K/R 0.80 and ADR 83.9; the rating across the 39 rated matches is 1.15. Biggest strength: Rating at 1.15, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 50% headshots. The strongest map is Mirage with a 56% win rate in 70 matches. In 21 of 39 matches the rating was 1.10 or higher (54%), in 8 it was below 0.90. In 38 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.20. Avengerstms loses the most ELO in match 3 of the day (−41 ELO, win rate 42%). Things go best on Mirage (+156 ELO, win rate 56%). Match no. 1 of the day goes best: 60% win rate, +336 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: ELO −335. Unchanged in recent months: K/R at 0.81, ADR at 85.7, Win rate at 56%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.