atyp7cal

USA
Streamer

LIVE watching now29 followers 3 streams in 30 days 1 avg. viewers

303 matches tracked 36 matches in 30 days
ELO ▲ 11
2,117
30-day peak: 2,128
Rank NA ▲ 100 places
#5,713
USA #3,209 in USA
30 days · prev. #5,813 · best #5,618

How does atyp7cal play?

Rating 1.08 (from 254 matches) K/R 0.81 ADR 89.2 from 303 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 254 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+3 pp · Ø 11% better than 92%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 55%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 2.8
Knife kills 1 in 303 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 83%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 84%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 28x 4K, 8 aces in 147 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 17%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07, Win rate +5 pp, ELO +357
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, ADR −12.9, Headshots −6 pp

Sep to Nov 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOctNov

Best month: April 2026 with 0.94. Last 3 months: 0.76 (at the start 0.89). Just above the average (0.74).

Patterns

From the last 303 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −155 ELO
31 matches · 42% win rate
On Ancient −139 ELO
36 matches · 36% win rate
On Tuesdays −41 ELO, win rate 41%

atyp7cal loses the most ELO in match 4 of the day: −155 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.60 · Ancient
  2. Recorded match no. 250 · Mirage
  3. Reached level 10 · Ancient
  4. Most kills in a match: 49 · Mirage
  5. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 303 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
57% better than 71%
0.85 better than 89%
92.6 better than 91%
1.11 better than 75%
58% of 590 duels better than 86%
38% of 64 situations right on the average
Dust 249
47% better than 35%
0.76 better than 63%
83.5 better than 65%
1.03 better than 52%
48% of 205 duels better than 33%
44% of 27 situations better than 71%
Anubis47
60% better than 78%
0.83 better than 88%
92.2 better than 93%
1.10 better than 73%
60% of 227 duels better than 92%
32% of 25 situations better than 32%
Ancient36
36% better than 9%
0.78 better than 68%
83.2 better than 59%
1.03 right on the average
48% of 158 duels better than 29%
75% of 12 situations better than 99%
Inferno14
57% -
0.81 -
88.8 -
1.12-
66% of 64 duels -
25% of 4 situations -
Nuke12
25% -
0.77 -
83.5 -
0.90-
59% of 39 duels -
56% of 9 situations -
Cache10
50% -
0.79 -
87.8 -
1.07-
56% of 41 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How atyp7cal plays

Across 303 matches atyp7cal averages K/R 0.81 and ADR 89.2; the rating across the 254 rated matches is 1.08. Biggest strength: Opening duels won at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 50% headshots. The strongest map is Anubis with a 60% win rate in 47 matches. In 114 of 254 matches the rating was 1.10 or higher (45%), in 89 it was below 0.90. In 147 matches with detailed stats: 28 4Ks and 8 aces. Best month by rating: August 2026 at 1.18. atyp7cal loses the most ELO in match 4 of the day (−155 ELO, win rate 42%). Things go best on Anubis (+317 ELO, win rate 60%). Match no. 2 of the day goes best: 56% win rate, +190 ELO. Improved over the last three months: Rating +0.07, Win rate +5 pp, ELO +357. Got weaker: K/R −0.13, ADR −12.9, Headshots −6 pp. Last 30 days: 36 matches, win rate 50%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.