att32

USA
Player
421 matches tracked 78 matches in 30 days

How does att32 play?

Rating 0.94 (from 317 matches) K/R 0.71 ADR 82.9 from 421 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 317 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (223 matches).

Level 9

Compared with 1,757 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 16%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 2%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.01).

Headshot rate 50%+2 pp · Ø 48% better than 60%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.90−0.11 · Ø 1.01 better than 11%
Pistol kills per match 3.0
Knife kills 12 in 421 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 34%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 62%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 37x 4K, 3 aces in 223 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.50+0.22 · Ø 0.28 better than 92%
Deaths per round 79%+7 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 80.9
▼ Got worse
Rating −0.06, Headshots −3 pp, Win rate −3 pp, ELO −61

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 421 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −327 ELO
149 matches · 47% win rate
On Dust 2 −266 ELO
44 matches · 36% win rate
Between 18:00 and 24:00 −362 ELO, win rate 43%
On Tuesdays −226 ELO, win rate 43%

att32 loses the most ELO on Mirage: −327 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Anubis
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 38 · Mirage
  4. Reached level 10 · Anubis
  5. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 421 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage149
47% better than 37%
0.72 better than 46%
84.0 better than 71%
0.98 better than 38%
47% of 756 duels better than 28%
41% of 39 situations better than 59%
Nuke90
57% better than 60%
0.73 better than 40%
85.7 better than 68%
0.94 better than 19%
47% of 519 duels better than 24%
45% of 38 situations better than 68%
Anubis59
58% better than 73%
0.72 better than 43%
82.2 better than 62%
0.93 better than 19%
51% of 320 duels right on the average
18% of 17 situations better than 9%
Ancient44
45% better than 32%
0.76 better than 65%
87.6 better than 84%
1.07 better than 71%
46% of 160 duels better than 23%
33% of 12 situations better than 41%
Dust 244
36% better than 9%
0.62 better than 7%
72.1 better than 13%
0.79 better than 1%
41% of 219 duels better than 9%
45% of 11 situations better than 70%
Cache25
68% better than 85%
0.69 better than 33%
81.1 better than 52%
0.94 better than 28%
43% of 161 duels better than 17%
33% of 9 situations better than 38%
Inferno6
17% -
0.56 -
70.2 -
0.78-
40% of 35 duels -
0% of 5 situations -
Overpass4
25% -
0.70 -
74.9 -
0.83-
20% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How att32 plays

Across 421 matches att32 averages K/R 0.71 and ADR 82.9; the rating across the 317 rated matches is 0.94. Biggest strength: Rounds with first kill at 14%, better than 92% of level 9 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 9 players. Averages 15.8 kills per match with 50% headshots. The strongest map is Cache with a 68% win rate in 25 matches. In 88 of 317 matches the rating was 1.10 or higher (28%), in 135 it was below 0.90. In 223 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: November 2026 at 1.03. att32 loses the most ELO on Mirage (−327 ELO, win rate 47%). Things go best on Nuke (+378 ELO, win rate 57%). Match no. 2 of the day goes best: 56% win rate, +274 ELO. Got weaker: Rating −0.06, Headshots −3 pp, Win rate −3 pp, ELO −61. Unchanged in recent months: K/R at 0.70, ADR at 80.9. Last 30 days: 78 matches, win rate 49%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.