AtomicVibeCS

Romania
Streamer

9 followers 8 streams in 30 days 1 avg. viewers last live on Nov 3, 2026

232 matches tracked 25 matches in 30 days
ELO ▲ 121
1,827
30-day peak: 1,862
Rank EU
#353,679
Romania #4,613 in Romania

How does AtomicVibeCS play?

Rating 1.01 K/R 0.73 ADR 82.1 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 232 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

Level 9

Compared with 1,630 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 22%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.00−0.01 · Ø 1.01 better than 48%
Pistol kills per match 3.2
Knife kills 1 in 232 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 61%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 49%
MVPs per match 2.4+0.1 · Ø 2.3 better than 69%
4Ks and aces 26x 4K, 4 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 51%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, ELO +138
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 82.4, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.75 (at the start 0.72). Just above the average (0.73).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −175 ELO
80 matches · 46% win rate
On Mirage −139 ELO
64 matches · 44% win rate
Between 12:00 and 18:00 −114 ELO, win rate 48%
On Fridays −110 ELO, win rate 33%

AtomicVibeCS loses the most ELO in match 1 of the day: −175 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.00 · Anubis
  4. Most kills in a match: 46 · Anubis

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
44% better than 26%
0.70 better than 38%
79.6 right on the average
0.98 better than 39%
53% of 285 duels better than 66%
32% of 37 situations better than 35%
Dust 254
57% better than 73%
0.74 better than 58%
83.8 better than 71%
1.02 right on the average
59% of 275 duels better than 90%
34% of 35 situations better than 38%
Anubis39
51% right on the average
0.73 right on the average
80.9 better than 57%
1.01 right on the average
50% of 153 duels better than 45%
30% of 23 situations better than 31%
Ancient27
52% right on the average
0.76 better than 66%
86.7 better than 82%
1.04 better than 62%
53% of 123 duels better than 65%
43% of 14 situations better than 61%
Inferno26
69% better than 92%
0.75 better than 62%
82.9 better than 65%
1.04 better than 56%
53% of 119 duels better than 59%
67% of 9 situations better than 95%
Nuke15
73% better than 93%
0.70 better than 28%
77.2 better than 30%
0.95 better than 23%
49% of 78 duels better than 32%
31% of 13 situations better than 31%
Cache6
33% -
0.81 -
89.4 -
1.10-
67% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AtomicVibeCS plays

Across 232 matches AtomicVibeCS averages K/R 0.73, ADR 82.1 and a rating of 1.01. Biggest strength: Opening duels won at 55%, better than 85% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 22% of level 9 players. Averages 16.2 kills per match with 43% headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 79 of 232 matches the rating was 1.10 or higher (34%), in 86 it was below 0.90. In 166 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: October 2026 at 1.19. AtomicVibeCS loses the most ELO in match 1 of the day (−175 ELO, win rate 46%). Things go best in match 2 of the day (+387 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +387 ELO. Improved over the last three months: Headshots +4 pp, ELO +138. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 82.4, Win rate at 53%. Last 30 days: 25 matches, win rate 64%, net ELO +139.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.