atokhio

Denmark
Streamer

628 followers 26 streams in 30 days 6 avg. viewers last live on Nov 13, 2026

373 matches tracked 44 matches in 30 days
ELO ▲ 116
1,259
30-day peak: 1,286
Rank EU
#942,324
Denmark #16,562 in Denmark

How does atokhio play?

Rating 0.90 (from 352 matches) K/R 0.67 ADR 76.4 from 373 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 352 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

Level 6

Compared with 1,304 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 72%
Opening duels won 44%−5 pp · Ø 49% better than 12%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 60%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 75%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so slightly below the average (0.96).

Headshot rate 43%−2 pp · Ø 45% better than 40%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.88−0.08 · Ø 0.96 better than 14%
Pistol kills per match 2.1
Knife kills 2 in 373 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.7%).

2K rounds 11.9%−0.9 pp · Ø 12.8% better than 24%
3K rounds 3.0%−0.7 pp · Ø 3.7% better than 17%
MVPs per match 2.0−0.1 · Ø 2.1 better than 32%
4Ks and aces 27x 4K, 2 aces in 218 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.25).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.9−1.0 · Ø 3.9 better than 25%
Enemies flashed per round 0.08−0.17 · Ø 0.25 better than 7%
Deaths per round 76%+3 pp · Ø 73% better than 16%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.90, ADR at 77.0, Headshots at 43%, Win rate at 51%, ELO at 1,259
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: June 2026 with 0.73. Last 3 months: 0.66 (at the start 0.67). Slightly below the average (0.71).

Patterns

From the last 373 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −167 ELO
32 matches · 41% win rate
On Anubis −131 ELO
25 matches · 36% win rate
On Wednesdays −205 ELO, win rate 43%

atokhio loses the most ELO on Mirage: −167 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Nuke
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 7 wins in a row · Inferno
  4. Most kills in a match: 42 · Inferno

Maps in detail

from the last 373 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno99
58% better than 69%
0.67 better than 34%
76.8 better than 42%
0.89 better than 18%
48% of 512 duels better than 40%
29% of 42 situations better than 31%
Ancient86
53% better than 63%
0.67 better than 26%
77.4 better than 39%
0.90 better than 21%
38% of 460 duels better than 6%
40% of 40 situations better than 57%
Nuke79
51% better than 42%
0.70 better than 34%
79.3 better than 48%
0.95 better than 31%
45% of 409 duels better than 21%
33% of 48 situations better than 39%
Mirage32
41% better than 20%
0.65 better than 17%
74.9 better than 28%
0.85 better than 8%
41% of 131 duels better than 11%
41% of 17 situations better than 61%
Anubis25
36% better than 10%
0.66 better than 23%
77.3 better than 40%
0.89 better than 15%
45% of 134 duels better than 24%
50% of 10 situations better than 77%
Cache24
50% -
0.61 -
68.6 -
0.83-
42% of 126 duels -
0% of 4 situations -
Vertigo14
50% -
0.60 -
70.1 -
0.83-
41% of 59 duels -
50% of 6 situations -
Dust 211
73% -
0.66 -
73.5 -
0.96-
42% of 53 duels -
40% of 5 situations -
Overpass3
33% -
0.59 -
65.8 -
0.88-
21% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How atokhio plays

Across 373 matches atokhio averages K/R 0.67 and ADR 76.4; the rating across the 352 rated matches is 0.90. Most room to improve: Opening duels won at 44%, better than only 12% of level 6 players. Averages 14.8 kills per match with 43% headshots. The strongest map is Dust 2 with a 73% win rate in 11 matches. In 83 of 352 matches the rating was 1.10 or higher (24%), in 196 it was below 0.90. In 218 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: June 2026 at 1.02. atokhio loses the most ELO on Mirage (−167 ELO, win rate 41%). Things go best in match 1 of the day (+421 ELO, win rate 57%). Match no. 4 of the day goes best: 60% win rate, +204 ELO. Unchanged in recent months: K/R at 0.66, Rating at 0.90, ADR at 77.0, Headshots at 43%, Win rate at 51%, ELO at 1,259. Last 30 days: 44 matches, win rate 55%, net ELO +88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.