at0Mcs2

China
Player
On FACEIT since 2025 199 matches tracked 79 matches in 30 days
ELO ▲ 37
2,269
30-day peak: 2,404
Rank EU
#116,034
China #1,869 in China

How does at0Mcs2 play?

Rating 1.08 K/R 0.80 ADR 87.4 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 199 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.9
Knife kills 1 in 199 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 78%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 80%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 47x 4K, 8 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Clutch 1v1 +9 pp
= Stayed the same
K/R at 0.81, Rating at 1.09, ADR at 88.5, Win rate at 50%, ELO at 2,269, First kills at 12%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −305 ELO
24 matches · 25% win rate
On Mirage −289 ELO
52 matches · 40% win rate
On Ancient −134 ELO
29 matches · 38% win rate

at0Mcs2 loses the most ELO in match 4 of the day: −305 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Cache
  2. Recorded match no. 100 · Nuke
  3. Longest win streak: 13 wins in a row · Mirage
  4. Highest rating in a match: 2.29 · Nuke

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
40% better than 11%
0.81 better than 78%
89.1 better than 82%
1.06 better than 57%
52% of 245 duels better than 54%
44% of 18 situations better than 69%
Dust 248
48% better than 36%
0.75 better than 54%
83.8 better than 64%
1.00 better than 35%
47% of 236 duels better than 26%
28% of 18 situations better than 22%
Ancient29
38% better than 9%
0.82 better than 80%
87.7 better than 77%
1.08 better than 64%
61% of 142 duels better than 90%
44% of 16 situations better than 63%
Anubis27
59% better than 69%
0.77 better than 62%
85.8 better than 71%
1.06 better than 55%
47% of 146 duels better than 24%
55% of 11 situations better than 86%
Cache20
60% -
0.84 -
89.1 -
1.15-
55% of 120 duels -
63% of 8 situations -
Nuke15
80% better than 98%
0.91 better than 94%
95.1 better than 91%
1.29 better than 95%
51% of 67 duels better than 40%
20% of 5 situations better than 7%
Inferno8
63% -
0.79 -
84.5 -
1.06-
44% of 36 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How at0Mcs2 plays

Across 199 matches at0Mcs2 averages K/R 0.80, ADR 87.4 and a rating of 1.08. Biggest strength: Damage per round (ADR) at 87.4, better than 81% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 55% headshots. The strongest map is Nuke with a 80% win rate in 15 matches. In 89 of 199 matches the rating was 1.10 or higher (45%), in 61 it was below 0.90. In 199 matches with detailed stats: 47 4Ks and 8 aces. Best month by rating: November 2026 at 1.15. at0Mcs2 loses the most ELO in match 4 of the day (−305 ELO, win rate 25%). Things go best in match 3 of the day (+280 ELO, win rate 71%). Match no. 3 of the day goes best: 71% win rate, +280 ELO. Improved over the last three months: Headshots +2 pp, Clutch 1v1 +9 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.09, ADR at 88.5, Win rate at 50%, ELO at 2,269, First kills at 12%. Last 30 days: 79 matches, win rate 49%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.