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assemptiy

St. Helena
Streamer Player Viewer
154 matches tracked 58 matches in 30 days
ELO ▲ 30
2,194
30-day peak: 2,248
Rank EU
#148,438
St. Helena #209 in St. Helena

How does assemptiy play?

Rating 1.21 K/R 0.85 ADR 88.9 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 154 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 32% good 1.10 to 1.29 27% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 80%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Strength
Where do the kills come from?

1.26 K/D and so well above the average (1.03).

Headshot rate 56%+6 pp · Ø 50% better than 87%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.26+0.23 · Ø 1.03 better than 94%
Pistol kills per match 2.9
Zeus kills2 in 154 matches
Knife kills 11 in 154 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 83%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 39x 4K, 3 aces in 154 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 5.5+1.2 · Ø 4.3 better than 82%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +5.7, First kills +2 pp, Clutch 1v1 +18 pp
= Stayed the same
Headshots at 56%
▼ Got worse
Win rate −14 pp, ELO −56

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: September 2026 with 0.88. Last 3 months: 0.86 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −166 ELO
39 matches · 31% win rate
In match 1 of the day −154 ELO
38 matches · 39% win rate
With hoka- on the team no ELO value
76 matches · 45% win rate

assemptiy loses the most ELO on Mirage: −166 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 7 wins in a row · Inferno
  4. Most kills in a match: 36 · Ancient

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
31% better than 2%
0.82 better than 83%
87.4 better than 81%
1.16 better than 86%
54% of 157 duels better than 67%
24% of 25 situations better than 14%
Dust 232
50% better than 45%
0.79 better than 73%
82.2 better than 59%
1.11 better than 74%
47% of 103 duels better than 27%
44% of 25 situations better than 68%
Anubis20
55% better than 62%
0.86 better than 93%
87.6 better than 84%
1.25 better than 95%
52% of 63 duels better than 54%
43% of 14 situations better than 64%
Inferno20
55% better than 60%
0.90 better than 95%
93.9 better than 92%
1.29 better than 95%
58% of 73 duels better than 76%
38% of 8 situations right on the average
Ancient19
58% better than 70%
0.88 better than 93%
93.6 better than 92%
1.24 better than 94%
63% of 81 duels better than 96%
50% of 12 situations better than 81%
Nuke16
56% right on the average
0.93 better than 96%
94.1 better than 93%
1.24 better than 93%
76% of 67 duels better than 99%
45% of 11 situations better than 64%
Cache5
80% -
0.94 -
93.3 -
1.46-
44% of 9 duels -
0% of 1 situations -
Vertigo3
100% -
0.92 -
90.9 -
1.29-
83% of 6 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How assemptiy plays

Across 154 matches assemptiy averages K/R 0.85, ADR 88.9 and a rating of 1.21. Biggest strength: 3K rounds at 5.9%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 56% headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 99 of 154 matches the rating was 1.10 or higher (64%), in 30 it was below 0.90. In 154 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: September 2026 at 1.27. assemptiy loses the most ELO on Mirage (−166 ELO, win rate 31%). Things go best from match 5 of the day (+167 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +167 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +5.7, First kills +2 pp, Clutch 1v1 +18 pp. Got weaker: Win rate −14 pp, ELO −56. Unchanged in recent months: Headshots at 56%. Last 30 days: 58 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.